- Wed Dec 14, 2016 5:43 am
#60415
Hi guys,
I've turned my focus onto the Driver PC game after annoyingly destroying my XP VM which I usually play.
My usual day job is a SOE Architect (so a core thing I do is package applications), I've already gotten the game working on Windows 10 (originally thinking I got it working at 21:9, but the stretching is a bit deceptive just because of the nature of the game). (I'll make a write up for it soon).
Having a look across the three versions of the game, data files appear similar and with a bit of work, I think I can port the best of each version back into the PC version.
But if you guys can answer a few questions, that'd make my life easier.
A: I've seen a few different patches floating around. What patch does the community actually use?
B: Any direction to (even WIP) projects that were porting files from the other game versions (I can figure this out myself over time, but why reinvent the wheel).
C: What modifications does the community see as essential to the game?
D: It looks like a DX6 game, but people have mentioned this running over Glide? If that's the case, it might give me a few other options.
With any luck, this will let us create a differential patch to a base version of the Driver game that will let anyone get up and playing straight away.
I've turned my focus onto the Driver PC game after annoyingly destroying my XP VM which I usually play.
My usual day job is a SOE Architect (so a core thing I do is package applications), I've already gotten the game working on Windows 10 (originally thinking I got it working at 21:9, but the stretching is a bit deceptive just because of the nature of the game). (I'll make a write up for it soon).
Having a look across the three versions of the game, data files appear similar and with a bit of work, I think I can port the best of each version back into the PC version.
But if you guys can answer a few questions, that'd make my life easier.
A: I've seen a few different patches floating around. What patch does the community actually use?
B: Any direction to (even WIP) projects that were porting files from the other game versions (I can figure this out myself over time, but why reinvent the wheel).
C: What modifications does the community see as essential to the game?
D: It looks like a DX6 game, but people have mentioned this running over Glide? If that's the case, it might give me a few other options.
With any luck, this will let us create a differential patch to a base version of the Driver game that will let anyone get up and playing straight away.