Modding discussion for Driver.
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By Skylabh
#48149
PostalDude wrote:It has a CLEANWHEEL model, but not a FASTWHEEL model?
Otherwise, frigging awesome.
The problem is that the wheels of all cars will be affected by the textures replacement. So having police cars with mustang rims is a bit strange lol
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By PostalDude
#48150
Skylabh wrote:
PostalDude wrote:It has a CLEANWHEEL model, but not a FASTWHEEL model?
Otherwise, frigging awesome.
The problem is that the wheels of all cars will be affected by the textures replacement. So having police cars with mustang rims is a bit strange lol
Yeah, that's what I figured. :D
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By someone972
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#48163
That's pretty awesome! If you are using the vertex patch you can actually set custom wheel models for every car, but I haven't added a GUI for editing the file it uses yet. I'm getting pretty close to a point when I can add it though, if it is needed sooner.
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By Skylabh
#48164
Well thank you Jeff. It's all thanks to you if this has become possible. And yes i used the vertex patch. A while ago, i imported Tanner and the go-kart for a total of 4286 vertices. With the patch applied, only the levels of Miami and LA are able to handle this amount of vertices. As for Frisco and NY, the game crashes.
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By k9Underdogg
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#48169
That Mustang, OMG YESSSSSS!!!!!!!! :D You absolutely rock for converting it.
Also, I love how you replaced the cop speech with the Driv3r sounds, great idea! Btw what's the deal with the red arrows on the bottom of the screen? I thought that was only in the PS1 version, did you add that feature yourself?
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By Olanov
#48171
k9Underdogg wrote: Btw what's the deal with the red arrows on the bottom of the screen? I thought that was only in the PS1 version, did you add that feature yourself?
It's been in the PC version since release.
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By Skylabh
#48176
k9Underdogg wrote: Btw what's the deal with the red arrows on the bottom of the screen? I thought that was only in the PS1 version, did you add that feature yourself?
Well i was wondering the same thing too.
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By max.thunder
#48184
Amazing work!
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By 0takumetalhead
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#48189
I was kinda wondering why 2 of the 4 city's can't handle the amount of vertices.
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By someone972
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#48197
Probably they just render more stuff on the same size buffer, thus overflowing it. Could possibly be some other area where it's being overflowed but I wouldn't be able to tell without using a debugger.
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