- Tue Feb 12, 2013 12:41 am
#47460
Heya guys!
While roaming the net searching for some beta content in Gran Turismo 2, I came across Xenn's topic on GTPlanet and across this REALLY crispy bit (to me at least).
It seems to be possible to extract the 3d models from GT2 and to import them in Zmodeler. Some guy made a program capable of extracting the content of the GT2.VOL file contained in the game's CD.
Here's the program: http://www.mediafire.com/?syg3vr4md8g4gr9
It's pretty easy to use but here are instructions to extract the .VOL file:
- Put your GT2 CD / Mount you ISO
- Launch the program
- Find the drive where your GT2 cd/iso is located (do it to enable the "do it" button)
- Pick a place to extract to
- Uncheck carobj (skip) <- checked = will not be extracted
- Click "do it"
Zmodeler can open the .cdo and .cno files contained in the carobj folder. (to get them extract them as they are by default in .gz format)
Those files contain the high poly, low poly, and very low poly versions of each car in the game
The cars are arranged by code.
Here's the car list with the codes (left side): http://www.mediafire.com/view/?lvu8hxwvfhvs8hr
So yeah, i suck at modeling but we all know it's possible to get the textures with psxVram so we might be able to put some easy content and nice cars for Driver? What do you think?
EDIT2: I have exported the car logos also (those from the garage an dealerships menus) ans i have access to nearly all engine sounds (~12k I think)
EDIt: Picture as example
While roaming the net searching for some beta content in Gran Turismo 2, I came across Xenn's topic on GTPlanet and across this REALLY crispy bit (to me at least).
It seems to be possible to extract the 3d models from GT2 and to import them in Zmodeler. Some guy made a program capable of extracting the content of the GT2.VOL file contained in the game's CD.
Here's the program: http://www.mediafire.com/?syg3vr4md8g4gr9
It's pretty easy to use but here are instructions to extract the .VOL file:
- Put your GT2 CD / Mount you ISO
- Launch the program
- Find the drive where your GT2 cd/iso is located (do it to enable the "do it" button)
- Pick a place to extract to
- Uncheck carobj (skip) <- checked = will not be extracted
- Click "do it"
Zmodeler can open the .cdo and .cno files contained in the carobj folder. (to get them extract them as they are by default in .gz format)
Those files contain the high poly, low poly, and very low poly versions of each car in the game
The cars are arranged by code.
Here's the car list with the codes (left side): http://www.mediafire.com/view/?lvu8hxwvfhvs8hr
So yeah, i suck at modeling but we all know it's possible to get the textures with psxVram so we might be able to put some easy content and nice cars for Driver? What do you think?
EDIT2: I have exported the car logos also (those from the garage an dealerships menus) ans i have access to nearly all engine sounds (~12k I think)
EDIt: Picture as example