- Sun Oct 04, 2009 10:17 am
#28159
But Reflections failed epically and cut them out for "TEH OBER KEWL MAED FOR GAEM SONGS1!!!!1!1"
⠀
Nikusakken wrote:Huh... who cares?Then I guess you have bad taste in music or something.
Nikusakken wrote:No, really. Why bother? This is what stereos and audio players are for.Fixed.
PostalDude wrote:You can always replace the main file for the Ray's Garage '78 audio. (G.XA)Not in the Xbox version, though...
PostalDude wrote:The way you worded it made it sound as if you had the PC version. My bad.That's OK, the default '78 garage tune is cool enough for me.
The Impacts of Popular Music on Games, and Games on Popular MusicLink
In addition to marketing and industry issues, the use of well-known music in games raises many questions
in terms of music’s production and consumption. There are, for instance, semiotic considerations that
come into play when popular music is used in games. Music in games is heard in highly repetitive
atmospheres: to point to another statistic by Electric Artists, “92% [of players] remember the music from
a game even after they’ve stopped playing it.†It has yet to be determined how this repetitive aspect of
gameplay affects the reception of the music. As well, the intertextual references in the music (or game)
likely helps to connotatively connect the game or music to specific types of films, books, or social groups.
Indeed, certain types of games have become associated with specific genres of music—the Madden NFL
football series (EA Sports), for instance, features mainly hard rock and hip-hop. Driving games require
“driving music†and are more likely to include dance music. Sergio Pimentel, music supervisor for
Driver: Parallel Lines, for instance, commented that he drove his car around listening to many types of music until
he found the right “feelâ€
https://youtu.be/_2yMdyltjIw Lucas in Nice takes […]