Discussion for DRIV3R (2004)
#56534
Hi I'm fan of driv3r from Turkey. I want to ask something about antilli?
* Is Antilli still under development or dead?
* If it is under development, will model importing be included in new versions or anybody have any idea for model importing?
Last edited by bibidibabidibu on Mon Jan 12, 2015 8:36 am, edited 1 time in total.
#56545
Development is very slow due to some roadblocks I've encountered as well as some personal life issues. Antilli is such a huge project that some days I cannot even fathom opening up the project file in Visual Studio. I'm not sure when I'll get the motivation to finish it.
#56553
Clutch wrote:Any screenshots anyone? I haven't time to play or something, but I'm interested.
I found this forum 2 weeks ago and I'm very happy to see someone is still playing this game.

here is some without and with enb screenshots.(brightness = 1.0)

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#56564
Clutch wrote:Hm... enb series does magic with rendering in GTA4 and I think it isn't only matter of high resolution textures (btw, there's no "hd" term for 3d graphix)
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because gta enb series includes lots of .asi files for color correction, shadow darkness, lights etc. and it includes multiple .ini files for effects. probably if you use .asi files for driv3r, it will crash.

by the way I'm very happy to see people are using this forum. Yes there isn't very crowded place but it has own audiences.
#56579
"everyone" isn't good at understanding simple logic and common sense either apparently
increasing the numerical value increases the effect of whatever text said number is next to (brightness, fog .etc), lowering the numerical value makes the effect decrease
a few values don't even rely on numbers
mood01.txt wrote: SKYDOME_NAME: "Skies\sky_policehq.d3s"
SUN_ELEVATION: 0.05
LIGHT_AMBIENT_COLOUR: 0.2, 0.22, 0.25
LIGHT_DIRECTIONAL_COLOUR: 0.516, 0.378, 0.245
LIGHT_DIRECTIONAL_VECTOR: -0.863,-0.456,-0.212
SHADOW_VECTOR: -0.863,-0.456,-0.212
STREET_LIGHTS: 0
HEAD_LIGHTS: 0
CAR_SPECULAR_INTENSITY: 0.3
CAR_SPECULAR_INTENSITY_AWAY_SUN: 0.58
RAIN: 0
SEA_COLOUR: 1
SHINY_ROAD_TINT: 1.0,0.8,0.6
SHINY_ROAD_INTENSITY: 0.2
SUN_FLARE_COLOUR: 1.0,.8,.5
SUN_FLARE_INTENSITY: .6
PARTICLE_COLOUR: 0.9, 0.9, 1.0
PARTICLE_INTENSITY: 0.5
MUSIC_NAME: "MUSIc\01.XA"
ENABLE_LIGHT_GLOW: 0
LIGHT_GLOW_INTENSITY: 0.15
TIME_OF_DAY: DAY
WEATHER: DRY
DESATURATION: 0.10
not very complex, all self explanatory really
Crazy Copper Frenzy

https://youtu.be/xAE3QsULyB4

https://youtu.be/AxdGf3F0yIg

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