Discussion for DRIV3R (2004)

DRIV3R to the RAGE engine ?

Good idea
33
100%
Bad idea
No votes
0%
User avatar
By madness
#55354
Great job Guys!

I would like to see an Driv3r Miami added next to GTA V's Los Santos so we can fly there :) and cruse around in GTA V's engine.

I know some of you prefer GTA IV's engine, but I made an oath to never buy GTA IV until they remove "GFWL" (Games for Windows Live).
User avatar
By Olanov
#55357
madness wrote:I know some of you prefer GTA IV's engine, but I made an oath to never buy GTA IV until they remove "GFWL" (Games for Windows Live).
That's pretty sad.
User avatar
By max.thunder
#55359
madness wrote:Great job Guys!

I would like to see an Driv3r Miami added next to GTA V's Los Santos so we can fly there :) and cruse around in GTA V's engine.

I know some of you prefer GTA IV's engine, but I made an oath to never buy GTA IV until they remove "GFWL" (Games for Windows Live).
Dang, its like not buying Driver SF cos of Uplay.

You're missing a great game.
User avatar
By madness
#55569
It could also be because I don't have a desktop PC. GTAIV ran very poorly on my Nvidia Optimus enabled laptops. It would never choose the proper dedicated graphics, it always chose Intel. I finally got to play GTA IV on PS3 back in late-2012 for the first time. So I finally got to play it but I'm missing out on all the modding scene which is pretty disappointing. Luckily GTA V is confirmed to come in January 2015. Well optimised. So I'm looking forward to that.

I've also only played the first hour of GTA V on PS3. I didn't want to play anymore because I don't want to ruin the game by playing it on old hardware. I'm very particular about how I first experience a game. I'm very picky with graphics quality.
PostalDude wrote:And autistic.
Without knowing me very well a Mental Health Care worker described me as Aspergers. But I don't really show any serious autistic traits. This worker was interested in people with Aspergers and would probably see many as having the disorder so I only took it with a grain of salt, haha.
User avatar
By Skylabh
#55829
The challenger with gta default materials for now, here is a try with the headlights:
Image thumbnailImage thumbnail

On the left, you have the original driver seat's position, but the character's position does not match with a Driv3r vehicle.
On the right, after changing the dummy's position in Max, the character's position is a little more appropriate.
Image thumbnailImage thumbnail

There are a lot of dummys to change for the vehicle.
User avatar
By Skylabh
#55832
In the pics, i did only the high model of the challenger, because there are also the medium and low models, so it takes a lot of time to be completed. I have also to do tests to see how it looks in the game.
Last edited by Skylabh on Mon Nov 03, 2014 10:55 am, edited 1 time in total.
User avatar
By VAIMAHDO
#55841
And I thought it couldn't get any better, I was wrong! Awesome job man, by the way why can't the vehicle register damage? Has that not been set yet? I do know that some vertices in each DRIV3R vehicle is separated, so some cars may need those vertices to be connected to avoid polygons splitting up. But on second thought, it may look like the metal is breaking up :O So it would be more realistic!
User avatar
By Skylabh
#55842
Well, the damages were not functional because of the gta default material used ( the white color ). But now the damages are applied.
Image thumbnailImage thumbnail

I modified the challenger in Max so it looks like a original GTA 4 vehicle. So some meshes are combined together.
Image thumbnailImage thumbnailImage thumbnail
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