- Wed Mar 25, 2009 3:52 pm
#18903
Bascially there are a small number of things (Maybe not so small) I'd like to see in the next driver game:
I would really like to see the aiming system resemble that of the game The Getaway (It had the best feeling aiming system I've ever seen), More Gore, Ragdoll physics of course, The option to play as Tanner being a cop, or the option to play as an opposing villian he's trying to arrest (something like the guy in The Transporter), The option to go into bars and drink alcohol so you can drive drunk, pickup women and take them back to his house (Not hores though), Possibly a money system and a home where you can store your cars for saving the game, Hand Grenades, RPGs and being able to Drive Tanks or Hummers with manable gun torrets, Some sort of destructability of buildings like in the old game Red Faction, More buildings to enter, at least one airborne vehicle, possibly a nuke dissarming mission where the two opposing characters in the game have to work together just before going back at it, better replay system with camera dollys and camera tweening, THROWING KNIVES that actually stick into people as well as something like a crossbow or bow n arrow, possibly some sort of zip line arrow launcher or grapling hook to get onto buildings, more classic sports cars and muscle cars, slighly better motorcycle physics so you don't fall off constantly, the abbility to be ejected out of the windshield at high enough impact, gotta have a sniper rifile in the game, but more important than anything is a better soundtrack with more variation during gameplay. That's about it really, that's not asking much these days. Most game modders today could apply these things to Driver 3 if they wanted to. Anyone else feel free to leave any suggestions or desires you have for the next installment to the Driver series which will be done by Ubisoft not Atari, Ubisoft owns Reflections now as well just so you know.
I would really like to see the aiming system resemble that of the game The Getaway (It had the best feeling aiming system I've ever seen), More Gore, Ragdoll physics of course, The option to play as Tanner being a cop, or the option to play as an opposing villian he's trying to arrest (something like the guy in The Transporter), The option to go into bars and drink alcohol so you can drive drunk, pickup women and take them back to his house (Not hores though), Possibly a money system and a home where you can store your cars for saving the game, Hand Grenades, RPGs and being able to Drive Tanks or Hummers with manable gun torrets, Some sort of destructability of buildings like in the old game Red Faction, More buildings to enter, at least one airborne vehicle, possibly a nuke dissarming mission where the two opposing characters in the game have to work together just before going back at it, better replay system with camera dollys and camera tweening, THROWING KNIVES that actually stick into people as well as something like a crossbow or bow n arrow, possibly some sort of zip line arrow launcher or grapling hook to get onto buildings, more classic sports cars and muscle cars, slighly better motorcycle physics so you don't fall off constantly, the abbility to be ejected out of the windshield at high enough impact, gotta have a sniper rifile in the game, but more important than anything is a better soundtrack with more variation during gameplay. That's about it really, that's not asking much these days. Most game modders today could apply these things to Driver 3 if they wanted to. Anyone else feel free to leave any suggestions or desires you have for the next installment to the Driver series which will be done by Ubisoft not Atari, Ubisoft owns Reflections now as well just so you know.
Last edited by 2umind on Sat Apr 04, 2009 9:04 am, edited 1 time in total.