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Clutch wrote:Do you have any idea about level? Any specific idea, which city you will build?
.... and, will be the map maker available for players?
Clutch wrote:Reporting bug - after falling under the map, after random time car model's verticles goes viewing in inverted facing.... (sorry for my English)
One more question - what about developing car number? Not only the original series ones, but custom ones too - for example, several 3d artists said that my BMW e12 fitted to Driver's overall texture and model style. I'd be fancy to make more, if you're interested.
Clutch wrote:Here we are. I tried to equalize all cars in chances to win a drag race, but also to make handling mixed and adequate to car type. Mini has FWD now, Chevy K10 - 4WD. I fixed some wheels positions, suspension movements and lights positions.
Clutch wrote:I'm really glad you are still working on this great project. For handling issues, scripts and map editing - I'm eager.
I discovered bug!
When I turn my notebook to low energy usage mode, the game runs with half of speed and fps. I think it might be depending on number of processor cores which are running at the moment of starting the game.
Thanks for report! It was a framerate limit, that makes game running 64 fps on notebooks and strangely not on PC
WhiteSnoop wrote:I was the host and did not really experience any errors or so. PD experienced some flipping over outside the map, and Jan got lag.
I tried to capture it by using the in-game recorder, but I am unsure if it actually records frames (where does it get stored?)
The game itself is actually growing into something better, but ofcourse there is still a long way to go.
Not sure if this might help, but there's the log: http://puu.sh/cV9Nl/05069db637.log
EDIT: This was over the internet, not over LAN
If you haven't seen it yet, Nick Robinson made a v[…]