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Re: The Driver Syndicate - Project

Posted: Tue Dec 30, 2014 9:14 am
by DatDirtyBananas
Clutch wrote:Looks awesome. Are you going to do "HD" versions of D1 and D2 cars? :)
That'd be cool 8)

Re: The Driver Syndicate - Project

Posted: Tue Dec 30, 2014 9:37 am
by VAIMAHDO
Wow! Looks incredible!

Re: The Driver Syndicate - Project

Posted: Fri Jan 02, 2015 7:19 pm
by Fireboyd78
SOAP wrote:Making some kind of reference vehicle. Not final quality at all, but I targeted to this level of detail.
Added lighting effects, further there will be more

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Next year should be most interesting, and I'm sure that the game will be done and released.

Happy holidays and Happy New Year, guys!

- SOAP
All of my YES. This looks amazing!

Re: The Driver Syndicate - Project

Posted: Sun Jan 25, 2015 3:44 am
by SOAP
Alpha dev stage starts soon.

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Re: The Driver Syndicate - Project

Posted: Sun Jan 25, 2015 3:51 am
by RacingFreak
This is simply amazing :o :shock:

Re: The Driver Syndicate - Project

Posted: Sun Jan 25, 2015 3:53 am
by PostalDude
Ho-ly sh*t. That looks gorgeous. Now this is a true Driver game - better than anything post Edmondson brothers Reflections could come up with.

Re: The Driver Syndicate - Project

Posted: Sun Jan 25, 2015 5:38 am
by Klancnik777
:O awesome!!!

Re: The Driver Syndicate - Project

Posted: Sun Jan 25, 2015 5:42 am
by VAIMAHDO
)#(%)))(_-_:)@ Wooooh!
I didn't see that comming. :) Simply amazing, dude. Especially those trees.

Re: The Driver Syndicate - Project

Posted: Sun Jan 25, 2015 11:51 am
by DatDirtyBananas
SOAP wrote:Alpha dev stage starts soon.

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:o ME f***ing GUSTA!!!

Re: The Driver Syndicate - Project

Posted: Mon Jan 26, 2015 5:55 pm
by Ss4gogeta0
looks f***ing perfect...

I wonder how the audio will turn out, are you going to go for the Driver ambiance or A simplified radio system ala GTA?

I know a couple indie artists who wouldn't mind their music being used... also I have done a couple radio stations in GTA Style myself ;)

Some examples of my voice work~

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all were voiced by me. while it may not feel like Driveresque; It adds abit of life to the game

Re: The Driver Syndicate - Project

Posted: Mon Jan 26, 2015 7:14 pm
by SOAP
Ss4gogeta0 wrote:looks f***ing perfect...

I wonder how the audio will turn out, are you going to go for the Driver ambiance or A simplified radio system ala GTA?

I know a couple indie artists who wouldn't mind their music being used... also I have done a couple radio stations in GTA Style myself ;)

Some examples of my voice work~

<videos cut>

all were voiced by me. while it may not feel like Driveresque; It adds abit of life to the game
Thanks!

The game might have sort of dynamic music system, depending on action, vehicle damage and felony, so tracks possibly will be split on instrument tracks/loops.

I would have looking for 70's funk style music by indie artists, if they interested to give their music as multitracks. Also I can write music by myself.

Re: The Driver Syndicate - Project

Posted: Tue Jan 27, 2015 1:19 am
by Clutch
http://freemusicarchive.org/genre/Rock/

Try here - Creative Commons and full free music. Tons of.
Recently digged out some really nice tracks for game i'm co-developing, http://street-arena.com/

Re: The Driver Syndicate - Project

Posted: Tue Jan 27, 2015 3:21 am
by Ss4gogeta0
Clutch wrote:http://freemusicarchive.org/genre/Rock/

Try here - Creative Commons and full free music. Tons of.
Recently digged out some really nice tracks for game i'm co-developing, http://street-arena.com/
Or you can go Newgrounds and use those... I will message Chromamutt (one of the artists I was talking about) on Google+ later today and see if hes gonna jump into the project, he most likely will lol. also I will message YumiSekai who does D&B. he wanted to be featured in a game so yea...

also, curious if there will be a Dreamcast port? I know that there is a bunch of documentation on the Dreamcast hardware aswell as a huge homebrew scene where games are getting made and released to this day...

sorry, half asleep and in class doing binary... somebody shoot me

Re: The Driver Syndicate - Project

Posted: Tue Jan 27, 2015 4:52 am
by SOAP
Ss4gogeta0 wrote:
Clutch wrote: Or you can go Newgrounds and use those... I will message Chromamutt (one of the artists I was talking about) on Google+ later today and see if hes gonna jump into the project, he most likely will lol. also I will message YumiSekai who does D&B. he wanted to be featured in a game so yea...

also, curious if there will be a Dreamcast port? I know that there is a bunch of documentation on the Dreamcast hardware aswell as a huge homebrew scene where games are getting made and released to this day...
Right now I aimed on PC version (Windows & Linux), and then Android/iOS ports.

Re: The Driver Syndicate - Project

Posted: Thu Jan 29, 2015 6:50 pm
by Fireboyd78
So how's about making it open-source? Lol

Re: The Driver Syndicate - Project

Posted: Thu Jan 29, 2015 7:55 pm
by VAIMAHDO
CarLuver69 wrote:So how's about making it open-source? Lol
Agreed.

Re: The Driver Syndicate - Project

Posted: Thu Jan 29, 2015 10:28 pm
by SOAP
CarLuver69 wrote:So how's about making it open-source? Lol
Just quote myself:
SOAP wrote:Update on source code: It (possibly) could be released, but after game release.
That's my final decision, sorry.

Re: The Driver Syndicate - Project

Posted: Fri Jan 30, 2015 11:49 am
by Fireboyd78
SOAP wrote:
CarLuver69 wrote:So how's about making it open-source? Lol
Just quote myself:
SOAP wrote:Update on source code: It (possibly) could be released, but after game release.
That's my final decision, sorry.
Oh, it was hidden in one of your posts from last year. That's why I missed it. Anyways, that's kind of a bummer, since the whole point of it being open-source was so I could work on it as well. But I guess it's more of a personal project, which I can understand. I have too many of those myself, haha.

Re: The Driver Syndicate - Project

Posted: Sat Feb 14, 2015 10:11 am
by Vortis
Apologies for bumping, but any news on this project?

Re: The Driver Syndicate - Project

Posted: Sun Feb 15, 2015 6:58 am
by Wheels
Holy f***ing graphics. Such perfected color and lighting. >:O

Re: The Driver Syndicate - Project

Posted: Sun Feb 15, 2015 9:17 am
by Wheels
Wheels wrote:Holy f***ing graphics. Such perfected color and lighting. >:O
(now that I look back at it)

Re: The Driver Syndicate - Project

Posted: Mon Feb 16, 2015 3:16 pm
by SOAP
Wheels wrote:Holy f***ing graphics. Such perfected color and lighting. >:O
Thanks! I'm glad you liked it :)
Vortis wrote:Apologies for bumping, but any news on this project?
Lua scripting in progress, recently did more complex network engine (and there is more work), replays and cameras in progress too;

Also I modelled a few new cars, but didn't textured them yet.

Stay tuned.

Night time screenshot:
Image

Re: The Driver Syndicate - Project

Posted: Mon Feb 16, 2015 11:35 pm
by Vortis
Question: For the vehicles from Driver 1, since in the game they share the same engine sounds, you are going to add unique sounds for them? Perhaps using Driver 2 engine sounds?

Re: The Driver Syndicate - Project

Posted: Tue Feb 17, 2015 1:13 am
by Clutch
I think that there should be something like "mod change" option to put own sounds into the game and change schemes somewhere. Look at GeneRally, there's such option.
Night looks awesome, I really like the fact that it is really dark, like in real.

Re: The Driver Syndicate - Project

Posted: Tue Feb 17, 2015 7:50 am
by Wheels
I don't know about you guys, but those graphics made me wet. XD

Re: The Driver Syndicate - Project

Posted: Tue Feb 17, 2015 7:57 am
by PostalDude
Wheels wrote:those graphics made me wet. XD
Image

Re: The Driver Syndicate - Project

Posted: Tue Feb 17, 2015 1:56 pm
by DatDirtyBananas
Nice work (Y)

Re: The Driver Syndicate - Project

Posted: Tue Feb 24, 2015 3:35 am
by Ss4gogeta0
SOAP wrote:
Ss4gogeta0 wrote:looks f***ing perfect...

I wonder how the audio will turn out, are you going to go for the Driver ambiance or A simplified radio system ala GTA?

I know a couple indie artists who wouldn't mind their music being used... also I have done a couple radio stations in GTA Style myself ;)

Some examples of my voice work~

<videos cut>

all were voiced by me. while it may not feel like Driveresque; It adds abit of life to the game
Thanks!

The game might have sort of dynamic music system, depending on action, vehicle damage and felony, so tracks possibly will be split on instrument tracks/loops.

I would have looking for 70's funk style music by indie artists, if they interested to give their music as multitracks. Also I can write music by myself.
I apologize for my absence.... Chronamut said you could use any song in his catalog free of charge (He had recently stopped making music and is focusing on other parts of his life after a spat with Newground Mods)
Image

Here is a large archive of his music (Various different styles going all the way back to 2003)

Re: The Driver Syndicate - Project

Posted: Tue Feb 24, 2015 9:20 am
by Sedans
This looks awesome. Should definitely have more attention.

can i put a few requests for vehicles to make? they fit the generation you're doing.

Re: The Driver Syndicate - Project

Posted: Tue Mar 10, 2015 5:57 am
by CORONET
Just amazing, one question. From where you get the skyboxes? HD versions of the original ones would be EPIC, specially the D1 Miami night sky