Driver Madness is the world's largest fan-site for the game series Driver, Created by Reflections. Come and join us if you would like to talk about the game series, Or any game, Or even if you just want to chat!
Okay finaly I've recorded something.That's why rearview mirror was disabled
At some points of the game (eg: the blue checkered area) the game does slowdowns on multiplayer. Not sure what it is.
So the rearview mirror causes these slowdowns?Yep, thats was a cause that i've fixed
I like this project so far, as it really felt like the driver 2 splitscreen multiplayer mode without damage bar.
You really seem to aim for authenticity here. Thats a good thing.
Question about multiplayer though.
Are you going to build a protection against modified files? (like an "out-of-sync" message)
I suppose, that you aimed for PSX D1 dynamic action and D2 handling?I'm just trying to make it close to Driver 1/2 at this stage and it may be very different in final game. Vehicles goes faster in my game, on PS1 it might be a technical limit.
I think that cars are going a little bit too fast.
Your own game engine?!?! Your hands must hurt very badlyIs the game a modified Driver 1? If not then what game engine are you using to make this?No, this was created by me from scratch, i'm using my own game engine/framework
I think you should concentrate on finalising the game in one version, already then porting it to different platforms.This.
Maybe one day, we will see a tournament DriverMadness versus Driver-DimensionLMAO, you'll throw up the white flag instantly.
Making some kind of reference vehicle. Not final quality at all, but I targeted to this level of detail.
Added lighting effects, further there will be more
Next year should be most interesting, and I'm sure that the game will be done and released.
Happy holidays and Happy New Year, guys!
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