Driver 2 PAL beta released
Posted: Tue Mar 17, 2020 2:57 am
Where all the MADNESS comes alive!
https://drivermadness.net/forum/
Krishty wrote: ↑Wed Mar 18, 2020 2:12 am FYI, I updated the Driver 2 Levels as VRML archive on my Driver page. It contains all three game revisions (called prerelease 0.9; 1.0; 1.1) of the levels in the English PAL version.Awesome, great job!! BTW, is it possible to do the same with all car models and their palettes?
Krishty wrote: ↑Wed Mar 18, 2020 6:02 am Absolutely; SOAP already managed to export them to OBJ with his tools.I mean the Beta levels car models Soapy's tool works great, however palettes are missing and all faces are separated so smoothing is lost
I didn’t have the time to do it for Driver 2 yet, only for PC Driver 1 … and the palette handling is often tricky. Going to check it out some time, but don’t get your hopes too high.
RacingFreak wrote: ↑Wed Mar 18, 2020 7:51 amSoapy's tool works great, however palettes are missing and all faces are separated so smoothing is lostJust had a look at the smoothing and it’s bad. It’s absolutely useless to export it:
RacingFreak wrote: ↑Sat Mar 21, 2020 7:51 amLooks fine to me actually! I can easily fix that (still better than manually joining faces by a long shot)I’m not sure you understand – faces are still not joined, and this cannot be done due to discontinuities in UV coordinates. You only get additional normals now, and poor ones so. You should really use your 3D modeler’s vertex joining function instead.