FYI, the car routes (I guess they are the most work-intensive thing to do?) are stored in the LEV as well, but I never got to fully exctract them (I didn’t know we’d get this far). Some day …
Re: Driver 2 Chicago in GTA SA
Posted: Mon Jan 29, 2018 3:56 am
by Skylabh
Krishty wrote:A dream coming true!
FYI, the car routes (I guess they are the most work-intensive thing to do?) are stored in the LEV as well, …
Yes the traffic cars's path is probably the most annoying thing to do.
This is off topic but still related to Driver 2, but I am currently studying the one in Chicago (for the proto), unlike the pedestrians 's one which is less difficult to realize.
Krishty wrote:
..., but I never got to fully exctract them (I didn’t know we’d get this far). Some day …
Indeed it would have been very useful
Anyway guys good job, I think the old GTA game engines are more suitable for an old game like Driver 2
Re: Driver 2 Chicago in GTA SA
Posted: Mon Jan 29, 2018 6:02 am
by Krishty
By the way, I was a little dissatisfied with the viewing distance. I know there’s „infinite viewing range“ hacks for SA, so why not have a deeper rendering?
Re: Driver 2 Chicago in GTA SA
Posted: Mon Jan 29, 2018 8:22 am
by Vortex
Krishty wrote:By the way, I was a little dissatisfied with the viewing distance. I know there’s „infinite viewing range“ hacks for SA, so why not have a deeper rendering?
Yeah i did the same request on the discord
Re: Driver 2 Chicago in GTA SA
Posted: Sat Feb 03, 2018 5:27 pm
by Ss4gogeta0
Krishty wrote:By the way, I was a little dissatisfied with the viewing distance. I know there’s „infinite viewing range“ hacks for SA, so why not have a deeper rendering?
will be taken care of down the line.
as for the Driver 2 map, we have gotten permission from James_UK to use his beamNG map (which is mostly complete) so we have been porting over our current work to it...
also we are working on 2 different versions, one with the Standard Driver 2 textures and one with Higher Definition textures (2048x2048) mostly to please the people who complain about the texture quality.
here is a few screenshots of some of the new textures (keep in mind there are still older textures that havnt been replaced yet)
anyway, time to drive on, people!
Re: Driver 2 Chicago in GTA SA
Posted: Sat Mar 31, 2018 1:31 am
by Ss4gogeta0
Some videos
Re: Driver 2 Chicago in GTA SA
Posted: Sat Mar 31, 2018 6:25 pm
by Krishty
Just awesome; cheers to that progress!
Re: Driver 2 Chicago in GTA SA
Posted: Sun Apr 08, 2018 7:33 am
by Ss4gogeta0
two more videos Recently disabled backface culling so now most of the invisible polys in the previous videos have faces. no more seeing through walls and stuff. Also experimented with Map Icons and fixed up the vehicle spawns a bit
my main issue is that for some reason nothing spawns in the Wrigleyville area. I cannot for the life of me figure out why
Re: Driver 2 Chicago in GTA SA
Posted: Thu May 03, 2018 7:29 pm
by Ss4gogeta0
Here is an enb test I did earlier today. along with some menu stuff The menu mods are only in my version until I am able to get permission for use (although he did post them on the forum so I am unsure if that counts as public use)
Also I changed a few textures around (they arent shown in video though) I will take screenshots later
Great video(If that could be +720p that would be better)! I will continue to make textures for you my friend
Re: Driver 2 Chicago in GTA SA
Posted: Thu Jun 28, 2018 2:41 am
by Ss4gogeta0
So I released a beta version, but I wanted to fix a few glaring bugs some players came across before I release it here.
Just wanted to give you guys a heads up incase you were worried I forgot about yall
Re: Driver 2 Chicago in GTA SA
Posted: Fri Jun 29, 2018 9:53 am
by Krishty
So cool. But what’s wrong with the sky?
Re: Driver 2 Chicago in GTA SA
Posted: Sat Jun 30, 2018 8:09 am
by Ss4gogeta0
Sky itself is fine, uses GTA SA's Los Santos Timecycle on Clear Day setting (Until I get around to making a custom one or using Liberty City Stories TC)
The seams around things are from a dll I am using. It's not there normally.
Re: Driver 2 Chicago in GTA SA
Posted: Sat Jul 14, 2018 11:54 am
by AidanCKY
This is really cool.
I would love to see Driver 2 recreated again in Unity or something sometime.
Would be great to keep the same old school graphics but improve things here and there; like improved textures, better water, better running performance.
Recently gone back to play Driver 2 and the slowdown that happens sometime is irritating
Re: Driver 2 Chicago in GTA SA
Posted: Wed Jul 18, 2018 5:45 pm
by Ss4gogeta0
Here is the beta 1.5 version of Chicago SA. Remember to unzip this in a CLEAN install of SA
if its the retail (physical copy) then there should be a number on the disc/spine of the case. a lot of the mods I do are compatable with Version 1.0 (original release).
if its steam version then unless you patch it, mods will have trouble working properly, as the steam version is incompatable with most mods.
V 1.0 retail. I tried downgrading anyway; and it succeeded – but the downgrader crashed afterwards.
I placed your files in the downgraded folder, but I still get the same crash in DINPUT8.dll during loading When I delete DINPUT8.dll (it seems utterly outdatend and misplaced?), I get a crash at the same time in an unknown module.
Edit: It works now! I had to delete DINPUT8.dll and disable Data Execution Prevention for the downgraded build. It’s stunning! But stupid me always tries to run over small objects, wrecking my car Thank you so much!