- Tue Aug 26, 2014 8:06 am
#55449
I regret not discovering this forum earlier, because it would have been really fun to discuss these games with plenty of other fans of the series
Here are some things I've noted in the past at other sites that I don't see here.
-It is possible to lose the cops easily in Rio's survival mode. Turn on invincibility and lure the cops into the beach water beside the start point. Then just bring them to the border (void area) and lure them into the abyss. The music will revert to the quiet, non-pursuit one. But it will be a very scary, creepy atmosphere. You're only safe in the outskirts of the water. Try to get anywhere near shore and you'll notice that cops are swarming the place, spawning like nuts, trying to set the game back into pursuit mode.
-Very rarely in Havana, but more often than in Las Vegas or Chicago, it's possible to lose the cops. But it will be very brief and within the next 2 seconds, you'll be caught by other cops that spawn very quickly. Kind of amusing.
-Also in Havana survival mode, near the start point, there's a building that has a little alcove that you can fit in. Due to the shape of the building, the trees near the alcove and multiple cop cars, you can fit the car into the alcove and the cops cannot charge you aggressively. Turn on invincibility and get in there, watch as the cops hit trees and only hit you lightly.
-Turn on the gameshark code to leave the car anytime and then do so. Watch the mayhem that ensues. Interestingly, the cops still try to drive into you as a pedestrian. You can exploit this cheat to hijack every cop car on-screen to lose the hot pursuit more stably (since all cop cars are on-screen). Then you can run around the city on foot. The moment you get in a car, they'll be hot onto you again.
Do these with invincibility on, preferably.
-In Las Vegas survival mode, right beside you at the start is the Bingo casino (where you get the invincibility secret). You can let the cops charge you into the grassy barrier and you'll end up inside it. It's a safe zone where cops will just keep crashing into the barrier, unable to hit you. But it can get boring within minutes because you can do almost nothing in there.
-In Havana, try to make your way to the church/cemetery (where you start in take a ride mode). In the church complex, get the cops to send you flying over the fence into the grass/graves. It's another safe zone where the cops can't get to you. They'll also be acting very weirdly. Be careful, though, the ground is not complete in most of that area and you can fall through.
-Also in the church area, there's a small pathway in the grass that leads to an enclosed space. If you manage to make it in (simply drive in, the only challenge is the aggressive cops attacking you and preventing you from getting there in the first place), only 1 or 2 cops will follow you in and then strangely, they won't attack you aggressively.
Now some questions I have:
-What causes the music in Take a Ride mode to speed up (not when in pursuit)? Sometimes, the music speeds up slightly.
-In the Rio Undercover mission "Steal a Cop Car", what is the reason we must steal a cop car and bring it to the safe house? Caine says to steal cash going for Vasquez that goes through a limo. Exactly where does stealing a cop car fit into the plot? Why couldn't Tanner just take any car and intercept the limo, hijack it and proceed with the mission? Caine did say to do it whatever way you want, but that doesn't mean it should be a complicated way that makes the mission so much more difficult. Was Tanner just trying to be creative?
Here are some things I've noted in the past at other sites that I don't see here.
-It is possible to lose the cops easily in Rio's survival mode. Turn on invincibility and lure the cops into the beach water beside the start point. Then just bring them to the border (void area) and lure them into the abyss. The music will revert to the quiet, non-pursuit one. But it will be a very scary, creepy atmosphere. You're only safe in the outskirts of the water. Try to get anywhere near shore and you'll notice that cops are swarming the place, spawning like nuts, trying to set the game back into pursuit mode.
-Very rarely in Havana, but more often than in Las Vegas or Chicago, it's possible to lose the cops. But it will be very brief and within the next 2 seconds, you'll be caught by other cops that spawn very quickly. Kind of amusing.
-Also in Havana survival mode, near the start point, there's a building that has a little alcove that you can fit in. Due to the shape of the building, the trees near the alcove and multiple cop cars, you can fit the car into the alcove and the cops cannot charge you aggressively. Turn on invincibility and get in there, watch as the cops hit trees and only hit you lightly.
-Turn on the gameshark code to leave the car anytime and then do so. Watch the mayhem that ensues. Interestingly, the cops still try to drive into you as a pedestrian. You can exploit this cheat to hijack every cop car on-screen to lose the hot pursuit more stably (since all cop cars are on-screen). Then you can run around the city on foot. The moment you get in a car, they'll be hot onto you again.
Do these with invincibility on, preferably.
-In Las Vegas survival mode, right beside you at the start is the Bingo casino (where you get the invincibility secret). You can let the cops charge you into the grassy barrier and you'll end up inside it. It's a safe zone where cops will just keep crashing into the barrier, unable to hit you. But it can get boring within minutes because you can do almost nothing in there.
-In Havana, try to make your way to the church/cemetery (where you start in take a ride mode). In the church complex, get the cops to send you flying over the fence into the grass/graves. It's another safe zone where the cops can't get to you. They'll also be acting very weirdly. Be careful, though, the ground is not complete in most of that area and you can fall through.
-Also in the church area, there's a small pathway in the grass that leads to an enclosed space. If you manage to make it in (simply drive in, the only challenge is the aggressive cops attacking you and preventing you from getting there in the first place), only 1 or 2 cops will follow you in and then strangely, they won't attack you aggressively.
Now some questions I have:
-What causes the music in Take a Ride mode to speed up (not when in pursuit)? Sometimes, the music speeds up slightly.
-In the Rio Undercover mission "Steal a Cop Car", what is the reason we must steal a cop car and bring it to the safe house? Caine says to steal cash going for Vasquez that goes through a limo. Exactly where does stealing a cop car fit into the plot? Why couldn't Tanner just take any car and intercept the limo, hijack it and proceed with the mission? Caine did say to do it whatever way you want, but that doesn't mean it should be a complicated way that makes the mission so much more difficult. Was Tanner just trying to be creative?