Discussion for Driver 2: The Wheelman is Back [US] / Driver 2: Back on the Streets [EU] (2000)
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By Ss4gogeta0
#61417
Figured I would make a thread here, since the mod got its start here :specialdriver:

Basically, me and a friend have been converting the Driver 2 Chicago map to SA slowly but steadily.



we have a thread here aswell as a Discord

hopefully you guys enjoy the project :D
ASV, Vortex, Skylabh liked this
By Krishty
#61418
A dream coming true! (Y)

FYI, the car routes (I guess they are the most work-intensive thing to do?) are stored in the LEV as well, but I never got to fully exctract them (I didn’t know we’d get this far). Some day …
Ss4gogeta0 liked this
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By Skylabh
#61419
Krishty wrote:A dream coming true! (Y)
FYI, the car routes (I guess they are the most work-intensive thing to do?) are stored in the LEV as well, …

Yes the traffic cars's path is probably the most annoying thing to do.
This is off topic but still related to Driver 2, but I am currently studying the one in Chicago (for the proto), unlike the pedestrians 's one which is less difficult to realize.
Krishty wrote:..., but I never got to fully exctract them (I didn’t know we’d get this far). Some day …

Indeed it would have been very useful :specialdriver:

Anyway guys good job, I think the old GTA game engines are more suitable for an old game like Driver 2 (Y)
Ss4gogeta0 liked this
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By Vortex
#61421
Krishty wrote:By the way, I was a little dissatisfied with the viewing distance. I know there’s „infinite viewing range“ hacks for SA, so why not have a deeper rendering? :)


Yeah i did the same request on the discord :mrgreen:
User avatar
By Ss4gogeta0
#61426
Krishty wrote:By the way, I was a little dissatisfied with the viewing distance. I know there’s „infinite viewing range“ hacks for SA, so why not have a deeper rendering? :)

will be taken care of down the line.

as for the Driver 2 map, we have gotten permission from James_UK to use his beamNG map (which is mostly complete) so we have been porting over our current work to it...

also we are working on 2 different versions, one with the Standard Driver 2 textures and one with Higher Definition textures (2048x2048) mostly to please the people who complain about the texture quality.

here is a few screenshots of some of the new textures (keep in mind there are still older textures that havnt been replaced yet)

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anyway, time to drive on, people! :specialdriver:

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Krishty liked this
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By Ss4gogeta0
#61682
two more videos :specialdriver: Recently disabled backface culling so now most of the invisible polys in the previous videos have faces. no more seeing through walls and stuff. Also experimented with Map Icons and fixed up the vehicle spawns a bit



my main issue is that for some reason nothing spawns in the Wrigleyville area. :( I cannot for the life of me figure out why
Krishty, max.thunder liked this
User avatar
By Ss4gogeta0
#61723
Here is an enb test I did earlier today. along with some menu stuff :specialdriver: The menu mods are only in my version until I am able to get permission for use (although he did post them on the forum so I am unsure if that counts as public use)



Also I changed a few textures around (they arent shown in video though) I will take screenshots later

Menu art by Xtreemo

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