Page 1 of 2

What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 7:03 am
by Fireboyd78
Pretty much what the title says.

If you happen to read the thread, here's some possibilities for each one (percentages are not shared):

Vehicles
Description: Import new vehicles or modify existing ones.
Feasible?: Yes
% Chance of happening: 85%

Handling
Description: Change aspects of how vehicles handle and what kind of colors they have.
Feasible?: Yes
% Chance of happening: 50%

Cities
Description: Modify existing cities.
Feasible?: Unknown
% Chance of happening: 1%

Characters
Description: Import new characters or modify existing ones.
Feasible?: Yes
% Chance of happening: 20%

Weapons
Description: Import new weapons or modify existing ones.
Feasible?: Yes
% Chance of happening: 20%

Sounds
Description: Import new sounds or modify existing ones.
Feasible?: Unknown
% Chance of happening: 5%

Missions
Description: Create new missions or modify existing ones. 99% guarantee we won't ever see this happening
Feasible?: No
% Chance of happening: -9000%

Why did I post this? I want to see what people want the most so I can prioritize DRIV3R modding. No guarantees this means anything will happen. Just need some motivation!

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 7:08 am
by RacingFreak
Importing new vehicles, without doubt.

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 7:14 am
by Skylabh
Agree too.

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 7:51 am
by Olanov
Vehicles, definitely.

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 7:32 pm
by puredorian
For me its all about fixing animations, and importing ps2 shaders and graphical fixes(lighs, car colors, nights and things like that), so pc version will not look so ugly as it looks right now, also, if possible, making draw distance much higher.

Like, it's better to fix old content, rather making a new content

Also, I noticed that Reflections added to Parallel Lines dynamic trash, like flying newspaper from driver 1/2, would be awesome to see that in driver 3

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 8:36 pm
by Coyote
Exporting the map to DSF 8)

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 10:23 pm
by puredorian
Coyote wrote:Exporting the map to DSF 8)
Wow, that's actually a good point too, but it's 99.99% impossible to do, although i really want to see it's made

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 10:31 pm
by RacingFreak
its impossible for now, without even know how exactly driv3r and dsf map structure works. Lets not forget DSF is far advanced and additionally the minimap structure... I really really doubt it !

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 11:05 pm
by Coyote
I know how DSF's map works! :P Hey didn't I post the pics where I moved different elements of the map around the city?

If there was Driver 3 for Mac I would have done it already 8)

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 11:25 pm
by RacingFreak
ha.. wait WHAT, HOW?!

Re: What type of modding does DRIV3R need ASAP?

Posted: Wed Feb 13, 2013 11:40 pm
by Coyote
Moving the mountains has got to be the easiest thing, although it's quite useless:

http://imageshack.us/a/img528/631/62685767.jpg
http://imageshack.us/a/img801/15/54701610.jpg

Re: What type of modding does DRIV3R need ASAP?

Posted: Thu Feb 14, 2013 12:32 am
by Skylabh
Just a note, Music is not listed in the poll ?

Re: What type of modding does DRIV3R need ASAP?

Posted: Thu Feb 14, 2013 1:07 am
by RacingFreak
wow! i have no idea how you did that, but its absolutely awesome!

Re: What type of modding does DRIV3R need ASAP?

Posted: Thu Feb 14, 2013 1:11 am
by max.thunder
Coyote wrote:Moving the mountains has got to be the easiest thing, although it's quite useless:

http://imageshack.us/a/img528/631/62685767.jpg
http://imageshack.us/a/img801/15/54701610.jpg
Awesome
puredorian wrote:For me its all about fixing animations, and importing ps2 shaders and graphical fixes(lighs, car colors, nights and things like that), so pc version will not look so ugly as it looks right now, also, if possible, making draw distance much higher.

Like, it's better to fix old content, rather making a new content

Also, I noticed that Reflections added to Parallel Lines dynamic trash, like flying newspaper from driver 1/2, would be awesome to see that in driver 3
Totally agree.

Re: What type of modding does DRIV3R need ASAP?

Posted: Thu Feb 14, 2013 1:13 am
by Coyote
I have a ton of other stuff but none of it is really interesting, it's just small things like these, none of the stuff which I would really like to do sadly :?

Re: What type of modding does DRIV3R need ASAP?

Posted: Thu Feb 14, 2013 1:29 pm
by Fireboyd78
Game fixes would be much harder to do, since that would involve modding the EXE file...that would be insanely difficult I'm afraid.

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 5:35 am
by Wheels
If it were vehicles, I would have the cars from Havana in Nice, and the Rio vehicles in Istanbul. I could make a new city and place the Las Vegas cars in that custom city, and place the Chicago cars in Miami. Makes sense, doesn't it?

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 9:10 am
by max.thunder
Image

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 10:43 am
by Olanov
Wat.

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 11:02 am
by Fireboyd78
Wheels wrote:If it were vehicles, I would have the cars from Havana in Nice, and the Rio vehicles in Istanbul. I could make a new city and place the Las Vegas cars in that custom city, and place the Chicago cars in Miami. Makes sense, doesn't it?
So vehicle mods then, yes?

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 11:08 am
by Wheels
CarLuver69 wrote:
Wheels wrote:If it were vehicles, I would have the cars from Havana in Nice, and the Rio vehicles in Istanbul. I could make a new city and place the Las Vegas cars in that custom city, and place the Chicago cars in Miami. Makes sense, doesn't it?
So vehicle mods then, yes?
Did you read the beginning of my sentence?

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 11:10 am
by Wheels
Olanov wrote:Wat.
max.thunder wrote:Image
What is it? Is it my post?

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 11:11 am
by PostalDude
Doubleposting. Great.

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 11:12 am
by Wheels
PostalDude wrote:Doubleposting. Great.
Why are you such a jerk? Instead of having a period, you CAN HELP.

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 11:14 am
by PostalDude
Because this kind of stuff is simple forum etiquette.

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 11:15 am
by Olanov
PostalDude wrote:Because this kind of stuff is simple forum etiquette.
Basically this.

Got an issue with it? Consult my avatar.

Re: What type of modding does DRIV3R need ASAP?

Posted: Sun Mar 16, 2014 11:21 am
by Wheels
PostalDude wrote:Because this kind of stuff is simple forum etiquette.
...
have some respect ffs. I'm new here. I'm a Driver fan, I'm a Driver Nerd, so have some respect.

Re: What type of modding does DRIV3R need ASAP?

Posted: Mon Mar 17, 2014 3:02 am
by VAIMAHDO
I'll put it in order of what would be the coolest. Vehicles, handling, cities, then characters. Weapons last, it would be hilarious to have a machine grenade launcher :mrgreen:
Ragdoll physics= YES PLEASE! (Y)

Re: What type of modding does DRIV3R need ASAP?

Posted: Mon Mar 17, 2014 4:23 am
by Wheels
Maybe Ragdoll Physics. Those would be nice.

Re: What type of modding does DRIV3R need ASAP?

Posted: Mon Mar 17, 2014 5:42 am
by Olanov
Ragdoll physics would be cool but I highly doubt we'll ever see them. It would probably require reverse engineering.