Discussion for Driver: San Francisco (2011)
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By PostalDude
#59033
I ripped all the music out using this WWise program and a .bat script a guy hooked me up with.
https://www.dropbox.com/s/p78xa8t3hqks1 ... T.zip?dl=0
They're all insanely HQ 1411kbps .wavs, so yeah, that's why the .7z weighs 3.57 GB.
If your internet sucks, don't bother.
And for audiophiles who think the .wavs aren't good enough (slightly smaller, this one weighs 2.56 gb), here it is in FLAC:
http://www.mediafire.com/download/h12iz ... T_FLAC.zip
Last edited by PostalDude on Mon Aug 22, 2016 5:11 am, edited 4 times in total.
User avatar
By PostalDude
#59041
Main post updated.
I uploaded it to Mediafire because i'm pretty sure I used up all of my Dropbox space.
EDIT:Upon running the .bat script again, turns out it works on the instrumental music as well, also a bunch of GUI/HUD related sfx. Looks like i'll have to update both links.
It also spat out SFX too. funnily enough. (horns, dynamic prop impact sfx, vehicle impact sfx)
I heard only ww2ogg works on the DSF SFX.
Links have been reupped.
By Wheels
Registration Days Posts Posts Posts
#59045
Neat find. So this probably hints to being able to insert your own music?
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By PostalDude
#59049
helegad wrote:Well, technically, you ran somebody else's batch script and uploaded the results. Apart from fulfilling the FLAC and Spek request, you didn't do much at all.
I extracted the music. Shouldn't have said "that a guy hooked me up with" since I created the .bat myself. He just told me how to deal with the naming process ("converted" after the filename).
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By helegad
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#59055
Lemme explain something to you about FLAC.

A wave file is pulse-code modulated audio. It's the source format for most, if not, all audio these days. Depending on the recording settings, it can be an extremely large or extremely small file, but regardless, will provide the truest reproduction of the audio that was recorded.

MPEG Layer 3 is a really interesting mathematical algorithm which, when applied to a high quality wave file, will do a number of things to reduce its file size. One of these things is sacrificing usually unnoticeable frequencies within the audio file to lower the file size, and because it does sacrifice quality], no matter how unnoticeable, it is referred to as lossy.

Free Lossless Audio Coded is another mathematical algorithm which will encode/compress to reduce file size, but without sacrificing any quality whatsoever. It also allows for ID tags, which wave files do not. When you encode with FLAC, use the 8 (best) compression setting, as it does the best job with no sacrifice, and doesn't take that much longer to encode anyway.

Audiophiles who know what they're on about would prefer FLAC only because it allows them to save disk space and organize by ID tag.
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By StifleroGHD
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#59124
PostalDude wrote:
StifleroGHD wrote:All sounds or only music?
Download it and find out.
I'm asking because I did the same things with this. All music/sounds/effects are out from the .pck files, converted them from unreadable .wav into .ogg, then to .mp3..
Now, time for .lua!
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