Discussion for Driver: San Francisco (2011)
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By Steerclear
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#54035
As everyone knows, Driver SF was delayed for about a year, originally due out in 2010 it was then put back to 2011. They said that this was because they wanted to improve the game and add more to it etc. Now, in the 2010 E3 Walkthrough Demo, you can notice a number of differences from when the game came out later.
What I prefer in the older version-
The detailed information of the cars. (Which was changed to bars)
The damage bar, as it takes up less of the screen.
The fact that there is less on the HUD overall (Changed to willpower, amount of cops, hint, boost/ ram bar, damage bar, map etc)

Things that I prefer in the released version-
Martin mentions in the older version that 'shift is a limited ability, it has to be charged' which is something they obviously changed and just left it in the multiplayer part.
The look of shift (I thought it looked a bit basic in the older one)
The map (The older one highlighted every vehicle on the road as a small grey bar)
After you have shifted in to a car (The 2010 demo showed that the car would glow for a few seconds after you had shifted in to it)

What do you prefer? Is there anything else that you think was added/ changed in the released version? Personally I think dares were added afterwards.
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By Fab2cent
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#54048
i know its a small thing, but the city looked more detailed in the e3 demo while in the highest shift mode and while in 1st person view the wheel seems to turn a lot faster and seems less heavy. Thats what I prefer in the older version.
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