Discussion for Driver [EU] / Driver: You are the Wheelman [US] (1999)
#58707
GAMEPLAY VIDEO :
[youtube]
[/youtube]

TEASER TRAILER :
[youtube]
[/youtube]
IGNORE THE TEXT AT THE BEGGINING :P

FACEBOOK PAGE : https://www.facebook.com/driverisback/

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Welcome Ladies and Gentlemen, Wheelmans and Drivers!

I decided to remake the Driver 1 on the Unity3D engine :)
There was a post while back about that, but I decided to dump the project and start all over again.
You don't have to like it, just dont spam with hating posts.

SCREENSHOTS : (Updated 8th December 2015)

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Last edited by Unreal38 on Wed Dec 09, 2015 2:48 am, edited 9 times in total.
#58721
Unreal38 wrote:
bibidibabidibu wrote:Im working on unity. if you want something I have send. I made npc which has abilities of following object, walking, running and ragdoll. I could send it.

Yeah, I need pedestrains, and later on traffic cars. :)

New screenshots :

http://i.imgur.com/winQ00w.jpg

http://i.imgur.com/CQxTu9j.jpg

I will upload my example scene to you. It is fps game but you can import prefabs to yours. If you have little 3ds max knowledge, for vehicles you can use Kam's max script. there is lots of vehicle models for gta games and you can import lots of low poly vehicles for your game.
#58722
bibidibabidibu wrote:
Unreal38 wrote:
bibidibabidibu wrote:Im working on unity. if you want something I have send. I made npc which has abilities of following object, walking, running and ragdoll. I could send it.

Yeah, I need pedestrains, and later on traffic cars. :)

New screenshots :

http://i.imgur.com/winQ00w.jpg

http://i.imgur.com/CQxTu9j.jpg

I will upload my example scene to you. It is fps game but you can import prefabs to yours. If you have little 3ds max knowledge, for vehicles you can use Kam's max script. there is lots of vehicle models for gta games and you can import lots of low poly vehicles for your game.
appreciate that :)
#58746
That gameplay video is pretty impressive, is the Chevelle model something off Turbosquid or did you model it yourself?
It actually kind of reminds me of the DSF Chevelle mesh.
You should probably shoot for a '70-'72 Skylark mesh for Miami, it's built on the same platform as the Chevelle - GM A body.
The handling looks a bit wonky at the moment, the car looks like it's on rails and the body roll is just there as an effect.
#58751
PostalDude wrote:That gameplay video is pretty impressive, is the Chevelle model something off Turbosquid or did you model it yourself?
It actually kind of reminds me of the DSF Chevelle mesh.
You should probably shoot for a '70-'72 Skylark mesh for Miami, it's built on the same platform as the Chevelle - GM A body.
The handling looks a bit wonky at the moment, the car looks like it's on rails and the body roll is just there as an effect.
Took it from sketchup warehouse :) Added in Chevelle 1972 :)
#59009
Unreal38 wrote:
Wheels wrote:Looks good, but you have to fix the degree the car tilts in. It doesn't tilt left if you turn left while driving.
There is still a lot of work to do. I know, it is not perfect. :)
No problem, just handing out an idea.
Crazy Copper Frenzy

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https://youtu.be/AxdGf3F0yIg

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