- Fri Feb 13, 2015 6:28 pm
#56943
Wheelman: Regenesis
I've been wanting to do this for a long time, and I've seen the Driver modding community and Unity3D grow to the point where I believe this to be possible.
Also, if anyone's curious about Unity and how easy it is to migrate assets into it:
DRIVER RELATED
I've been wanting to do this for a long time, and I've seen the Driver modding community and Unity3D grow to the point where I believe this to be possible.
- Unity3D is approaching version 5, and has excellent lighting/customization/AI/GUI/multiplayer/multiplat/file reading and interpretation support.
- Driver's community now has the knowhow, tools, and utilities required to do just about anything. Texture ripping, levels, models, audio, etc.
- Driver is getting to that point where it's having trouble running on some newer machines, and this is natural that it will continue to get worse (even if slowly)
- The fanbase seems to love the idea of multiplayer support
- Porting it to Unity3D means we have the ability to add new driving games, cities, cars, models, objects, sounds, and more with absolute ease
- It also means we can easily plop in assets from Driver 2, 3, and many others (although there may be some conflicting art styles)
Also, if anyone's curious about Unity and how easy it is to migrate assets into it:
DRIVER RELATED
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- (some of these have surprised me)
Last edited by Tyler on Fri Feb 13, 2015 8:12 pm, edited 7 times in total.