Discussion for Driver [EU] / Driver: You are the Wheelman [US] (1999)
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By PrototypeDriver
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#55433
I'm trying to make a damage model for the Beta GSX mod. I used SOAP's tools to import it on Milkshape, but the thing is that I can't seem to export it.
Instead, Milkshape tells me "ERROR! FAILED TO OPEN!"
Did I miss something or...?
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By SOAP
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#55434
PrototypeDriver wrote:I'm trying to make a damage model for the Beta GSX mod. I used SOAP's tools to import it on Milkshape, but the thing is that I can't seem to export it.
Instead, Milkshape tells me "ERROR! FAILED TO OPEN!"
Did I miss something or...?
This tool and plugins are very-very old along with the mod. Better to import dmodel in milkshape and export as OBJ (and edit in blender) for further import using Driver Car Importer tool.

Also, try to export to short path only with English characters
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By PrototypeDriver
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#55435
I did that, actually. Except for importing on Blender.. I quickly imported the OBJ models (Clean and Damage) on DCI.
Another problem coming out was the fact that the car was all black.
I had to import the textures on Milkshape. How to import them, tho?
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By SOAP
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#55436
PrototypeDriver wrote:I did that, actually. Except for importing on Blender.. I quickly imported the OBJ models (Clean and Damage) on DCI.
Another problem coming out was the fact that the car was all black.
I had to import the textures on Milkshape. How to import them, tho?
http://drivermadness.net/forum/viewtopi ... =72&t=2075

From old FAQ, I think it might help:
In Milkshape3D, at the right (or left) control panel select "Materials" tab.
Open Driver Texture Editor, open frisco (or LEV file that you want to import your model in), find car texture.
At the right panel in the second (lower) list texture will be selected, ex. "Texture 101"
Then in Milkshape3D select material from list, and rename it to "101" or what you needed, without quotes and without "Texture". For driver (i.e exporter) material name means texture index.

But maybe DCI requires different operation...
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By SOAP
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#55446
PrototypeDriver wrote:Am I forced to actually use Blender, after I completed the model on Milkshape?
No, you're not forced. I think right material/texture names could help
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By PrototypeDriver
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#55448
Hmm.. Alright. Well, I actually tried importing, using your advices. It kinda goes well, but I still gotta UV map the textures. And possibly actually iron out the last things remaining incomplete from this custom damage model. Because I really didn't use the original GSX model (Or the final Skylark PSX model, by this point). I tried to make something different, but sorta close to what the original damage was.

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