Discussion for Driver [EU] / Driver: You are the Wheelman [US] (1999)
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By JackRourke343
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#48571
When I go to "Import" and choose "driver 1 .dmodel import", it pop out a window says that I need registration. I already have it, and did what it says in the plugins readme.

Is there a solution or better change to 3D Max?
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By JackRourke343
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#48625
Sorry, I'm so stupid sometimes XD

It's the same thing with 3DS Max? I've already buy it

I need some kind of plugin to import textures from Driver in 3DS Max?
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By someone972
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#48632
You shouldn't need any special plugins to import textures from Driver into 3ds max, just export them using Driver Texture Editor or the like. If you wish to import models for vehicles however, you have two options currently: use the old dmodel format which only has a Milkshape plugin, or use an old build of the Driver Car importer and use Wavefront OBJ format models.
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By someone972
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#48661
The simple answer is to make it bigger in your 3d modeling program before exporting it. There should be a scale function you can use. In fact, that's probably the only way until scaling is implemented in the import program.
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By Fireboyd78
#48666
There's no definitive size :P

You should export a default playercar, then scale your new car based off of the default one. You need to do this for now anyways, since you can't manually place wheels and such yet.
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