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[RESOLVED] LA Taxi front damage bugs.

PostPosted:Fri Dec 28, 2012 9:14 am
by PostalDude
Mod edit: The fix for this problem can be found below (or by clicking here). ~CL

Can you say "needs to be fixed"?
When you severely damage the front end, first stage of damage looks like this:
Image
2nd stage looks like THIS:
Image

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 12:40 am
by 0takumetalhead
Strange, I never noticed it. Let's call it magical vanishing headlights :P

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 3:16 am
by Skylabh
I have the same bug on my french version. It's an UV mapping error.

Image

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 7:34 am
by PostalDude
Wow.....it's THAT bad?! :shock:
You gonna fix it? :)

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 8:12 am
by Skylabh
Wow.....it's THAT bad?! :shock:
You gonna fix it? :)
The easy way is to replace the taxi from LA by the taxis from the other cities.
The hard way is indeed to redo the mapping of the taxi.

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 8:47 am
by PostalDude
Guess the first is the best option.

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 8:49 am
by Skylabh
Guess the first is the best option.
Yep and the most fastest.

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 8:56 am
by PostalDude
Can you send me the file after you replace it? :)

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 9:08 am
by Skylabh
Can you send me the file after you replace it? :)
Well i forgot one thing, first, the good taxi model needs to be extract from the others level files, then it must be converted in .obj format and then reimported in LA level.

But yes i can send you the model indeed.

Edit: i have to test this before.

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 9:11 am
by Fireboyd78
In the 12 years I've played Driver, I never knew about this bug. Probably because I never played in Los Angeles as a Taxi...this is an easy fix and I can get one up in no time. The textures are misaligned and will take me 5 minutes to correct.

Just checked, it's not a UV mapping error, but the texture itself is corrupted.

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 9:15 am
by Skylabh
In the 12 years I've played Driver, I never knew about this bug. Probably because I never played in Los Angeles as a Taxi...this is an easy fix and I can get one up in no time. The textures are misaligned and will take me 5 minutes to correct.

Just checked, it's not a UV mapping error, but the texture itself is corrupted.
Ah ok, so this is only the texture.

Re: LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 9:20 am
by Fireboyd78
This was the problem:

Image

Looks like the level got semi-corrupted around the taxi damage area, or they screwed up when exporting all of the level data. Surprised nobody pointed this out until 12 years later!

Replace Texture #122 in la_01.lev with this one (from miami_01.lev):

Image

Problem solved.

Just a note, if you guys ever see this kind of problem with a car again, remember that damage models cannot contain UV information. The damage model is a reference used to manipulate the vertices on the clean model, and any UV errors on damage models means textures are misaligned from where Driver is looking.

Re: [RESOLVED] LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 9:43 am
by PostalDude
Yep, that fixed it.
Another bug- the hubcapless wheel in SF has little pink dots on it:
Image

Re: [RESOLVED] LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 9:46 am
by Skylabh
Yep, that fixed it.
Another bug- the hubcapless wheel in SF has little pink dots on it:
Image
Noticed this also. The hubcap too has some pink.

Image

Re: [RESOLVED] LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 9:47 am
by PostalDude
Hubcap itself also has a pink dot on it.

Re: [RESOLVED] LA Taxi front damage bugs.

PostPosted:Sat Dec 29, 2012 10:07 am
by Fireboyd78
There's nothing that can be done about that. Transparency in Driver is 8-bit pixel transparency, and the alpha channels in Driver are colored pink. It's due to the lack of a proper transparency filter (kinda like how diffusion works with .GIF images).

Re: [RESOLVED] LA Taxi front damage bugs.

PostPosted:Sun Dec 30, 2012 8:01 am
by PostalDude
Well, Skylab fixed it. :p
'Nother bug I noticed-when you damage the fronts on both Cadillacs, their headlights revert to their beta exactly-like-real-Cadillac design.

Re: [RESOLVED] LA Taxi front damage bugs.

PostPosted:Sun Dec 30, 2012 6:15 pm
by Fireboyd78
That's not really a bug, they probably did that stuff last minute and didn't have time to do the damage for the new headlights they put in.