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Stuntman Textures

PostPosted:Wed Aug 15, 2012 6:39 pm
by RacingFreak
Hi, here I will be posting texture I managed to extract from Stuntman.

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Please if you use those, give me a credit for extracting.

Re: Stuntman Textures

PostPosted:Thu Aug 16, 2012 3:45 am
by max.thunder
WOW :o

Great work, indeed those textures look great.

Re: Stuntman Textures

PostPosted:Thu Aug 16, 2012 5:01 am
by PostalDude
To quote the Angry Grandpa....
HOLY f***ing'......sh*t!

Re: Stuntman Textures

PostPosted:Fri Aug 17, 2012 2:22 pm
by Fireboyd78
To quote the Angry Grandpa....
HOLY f***ing'......sh*t!
AGP ftw!

Re: Stuntman Textures

PostPosted:Fri Aug 17, 2012 2:45 pm
by PostalDude
To quote the Angry Grandpa....
HOLY f***ing'......sh*t!
AGP ftw!
That was my LAST.....goddamn bag of goddamn popcorn! :lol:
RF, do you plan on extracting all Stuntman models+textures?

Re: Stuntman Textures

PostPosted:Sat Aug 18, 2012 2:09 am
by Olanov
Nice job with the car textures!

Re: Stuntman Textures

PostPosted:Sat Aug 18, 2012 5:53 am
by RacingFreak
Not all but atleast playable cars (game is running f***ing slow on pcsx2). And cant say anything on models because z axis is missing or unproper.

Re: Stuntman Textures

PostPosted:Sat Aug 18, 2012 8:34 am
by PostalDude
Not all but atleast playable cars (game is running f***ing slow on pcsx2). And cant say anything on models because z axis is missing or unproper.
Dayum.

Re: Stuntman Textures

PostPosted:Sat Aug 18, 2012 7:30 pm
by Olanov
Just imagine if we could convert Stuntman cars to Driv3r, or Driver Parallel Lines... Now wouldnt't that be epic.

Re: Stuntman Textures

PostPosted:Mon Aug 20, 2012 2:59 am
by RacingFreak
Good news, as you might have noticed they are being a little bit dark (or maybe too much), I managed to fix that. Prepare for megahuge texture pack soon :)

And no, I actually think either MM2 or Driver will be a good home for them (Driver... once it gets the car slots up!).

Re: Stuntman Textures

PostPosted:Sat Jan 26, 2013 6:35 am
by RacingFreak
Ugh can't believe it's been months. I just loaded up on my maxed up PC today, got bunch of textures ripped so I think I will come up with something soon

Re: Stuntman Textures

PostPosted:Sun Jan 27, 2013 6:37 am
by RacingFreak
Okay here you go... the Stuntman Prowler/Zartex texture (was slightly edited with 2.3 Exposure to catch up the proper lightning):
Image
Goddammit... if you look at the bottom you can see unused side texture and higher resolution of the license plate behind :(

Re: Stuntman Textures

PostPosted:Sun Jan 27, 2013 6:49 am
by Coyote
Now I can confirm that they used this one for DPL, it has the narrow license plate space and not the wide one like the Driver 3 one :)

Re: Stuntman Textures

PostPosted:Sun Jan 27, 2013 7:17 am
by RacingFreak
Tadaaa... the civilian Prowler/Zartex texture:
Image
There are lotta differences!

Re: Stuntman Textures

PostPosted:Sun Jan 27, 2013 7:44 am
by Coyote
Yeah it's less dirty, has different door handles, and the colours are brighter / have more contrast, just look at the tail lights. And the light bar also. The hood looks also "flatter". But why the hell does it even have a light bar?

Also, maybe it was a beta car or something, because of the door handles :) But actually I don't think so, I believe they just wanted to make it a bit different.

Re: Stuntman Textures

PostPosted:Sun Jan 27, 2013 8:10 am
by RacingFreak
No, its the template upon which the cop version is made apparently, if you compare both you will notice the grainy effects used on the cop texture

Re: Stuntman Textures

PostPosted:Sun Jan 27, 2013 9:02 am
by Coyote
Yes, that's the "dirt" that I meant :P Well it would explain the light bar.