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By Vortex
Skylabh wrote:
francof514 wrote:Really good work, any change to see cops in action soon?

I did some tests with the cops, but as expected, the behavior is rather surprising sometimes.

Well like the game, i see no problem :mrgreen:
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By Skylabh
After several variants, I redesigned (by code and visually), the way the damages are managed. I don't speak here about the visual shape of the damages (in this case the Chicago police car), because they're not final.
So I got inspired by the damage system from GTA 3 (after watching some models in a viewer), in which the collision system is made of spheres and works with primitives, in other words. In the picture, i use capsule colliders instead, who register each collision by script.
ASV, John Tanner, Vortex liked this
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