- Sun Dec 09, 2007 3:01 pm
#12215
XA2WAV converts audio files into Driver: Parallel Lines and Driver 3 .XA music files. You can download the tool which allows you to do this by clicking here.
[hr]
Copyright (C) 2007 Deniz Oezmen (http://oezmen.eu/)
All trademarks and copyrights mentioned implicitly or explicitly in this file or the software described below are property of their respective owners.
WAV2XA
Converts sound files to the XA format.
Usage: WAV2XA <XAFile> <InFile0> [<InFile1>] [/compress] [/parallel]
XAFile Specifies the XA file to be created.
InFile0 Input sound file for track 0.
InFile1 Input sound file for track 1. (optional)
/compress Causes compression of the audio tracks.
/parallel When specified, the XA file will be created for use with Driver: Parallel Lines. Otherwise, the format of Driv3r will be used.
Every XA file can contain up to two tracks, where the second track is optional. All input files are required to be stereo sounds with a sample size of 16 bit. If both tracks are used, the sample rates have to match.
WAV2XA supports multiple input file formats (including PCM WAV, MP3 and OGG) through the Audiere Sound System (http://audiere.sourceforge.net/) by Chad Austin. Call WAV2XA without parameters to see a full list of the possible input file types.
The audio compression scheme results in smaller XA files (roughly 1/4th the size of a comparable uncompressed file), but reduces the sound quality slightly. Also note that when using compression, the input sound files should have a sample rate which is a multiple of 4082 Hz. If this is not the case, the frequency is automatically adapted, leading to distortion, which might be audible as a tempo and pitch change.
[hr]
Tool Created By: Deniz Oezmen
Creators Website: http://oezmen.eu/
Extended Documentation: Driver Madness
Documentation Version: 0.90
Documentation Updated: 09/12/07
Importing to Driver: Parallel Lines
### Important Note
Must use /compress with Driver: Parallel Lines otherwise it won't work.
This is a issue may be fixed in the future.
### Other Notes
1 to 96 - **.xa - must be labeled or it wont play under Driver: Parallel Lines
1 to 48 - **.xa - for *78 Era
49 to 96 - **.xa - for *06 Era
So there you can have a maximum of 48 different tracks per era.
Already used
*06 = 29
*78 = 28
So you can add
*06 = 19
*78 = 20
Importing to track 0 and 1 (driv3r)
Some missions in DRIV3R use two tracks form one particular .XA file. It can be an annoying task determining them so in the future we will include a documentation on the Driver Wiki giving you detailed information about each particular music file.
For Example: The first mission you play called "Police HQ" which uses file "01.XA". Track 0 is used for the first part of the mission where you drive to Police HQ and Track 1 is used in the second part of the mission where you pratise you shooting.
Known Issues: If track 1 is required you'll notice that it'll play track 0 for a few seconds and then repeats constantly, the only known issue to resolve this is to either write the same file to track 1 or choose a different song for track 1.
[hr]
Copyright (C) 2007 Deniz Oezmen (http://oezmen.eu/)
All trademarks and copyrights mentioned implicitly or explicitly in this file or the software described below are property of their respective owners.
WAV2XA
Converts sound files to the XA format.
Usage: WAV2XA <XAFile> <InFile0> [<InFile1>] [/compress] [/parallel]
XAFile Specifies the XA file to be created.
InFile0 Input sound file for track 0.
InFile1 Input sound file for track 1. (optional)
/compress Causes compression of the audio tracks.
/parallel When specified, the XA file will be created for use with Driver: Parallel Lines. Otherwise, the format of Driv3r will be used.
Every XA file can contain up to two tracks, where the second track is optional. All input files are required to be stereo sounds with a sample size of 16 bit. If both tracks are used, the sample rates have to match.
WAV2XA supports multiple input file formats (including PCM WAV, MP3 and OGG) through the Audiere Sound System (http://audiere.sourceforge.net/) by Chad Austin. Call WAV2XA without parameters to see a full list of the possible input file types.
The audio compression scheme results in smaller XA files (roughly 1/4th the size of a comparable uncompressed file), but reduces the sound quality slightly. Also note that when using compression, the input sound files should have a sample rate which is a multiple of 4082 Hz. If this is not the case, the frequency is automatically adapted, leading to distortion, which might be audible as a tempo and pitch change.
[hr]
Tool Created By: Deniz Oezmen
Creators Website: http://oezmen.eu/
Extended Documentation: Driver Madness
Documentation Version: 0.90
Documentation Updated: 09/12/07
Importing to Driver: Parallel Lines
### Important Note
Must use /compress with Driver: Parallel Lines otherwise it won't work.
This is a issue may be fixed in the future.
### Other Notes
1 to 96 - **.xa - must be labeled or it wont play under Driver: Parallel Lines
1 to 48 - **.xa - for *78 Era
49 to 96 - **.xa - for *06 Era
So there you can have a maximum of 48 different tracks per era.
Already used
*06 = 29
*78 = 28
So you can add
*06 = 19
*78 = 20
Importing to track 0 and 1 (driv3r)
Some missions in DRIV3R use two tracks form one particular .XA file. It can be an annoying task determining them so in the future we will include a documentation on the Driver Wiki giving you detailed information about each particular music file.
For Example: The first mission you play called "Police HQ" which uses file "01.XA". Track 0 is used for the first part of the mission where you drive to Police HQ and Track 1 is used in the second part of the mission where you pratise you shooting.
Known Issues: If track 1 is required you'll notice that it'll play track 0 for a few seconds and then repeats constantly, the only known issue to resolve this is to either write the same file to track 1 or choose a different song for track 1.