Modding discussion in general.
#51616
Object selection implemented.

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Now I just need to implement the following:

- Texture viewer
- Texture exporting
- LOD toggle
- Configuration settings (lowest priority at the moment)

Then after that, if all goes well, I can focus on importing new models into the game. Oh yes, this is going to get exciting!
#51776
Well guys, it's finally here! I've made the BitBucket public and have upped the latest commits here: https://bitbucket.org/CarLuver69/driver-tools/overview

The commit notes can be found here: https://bitbucket.org/CarLuver69/driver ... f898ef2e22

Please report any serious bugs, I'll try to fix them ASAP! I recommend grabbing the source, but I included the binaries just to be safe.

Models (with materials) and textures can be exported. Please make sure you configure "DSCript.ini" that will be located wherever you compile all of the tools. I'm not sure how many people out there use Windows XP, but it's tuned to look for DRIV3R in C:\Program Files(x86)\Atari\DRIV3R. There's also other stuff you can change in there!

I still have a lot of work that needs to be done, such as a texture viewer. But I'm sure you guys are mostly interested in exporting, so enjoy! (Y)
#51782
I found a little bug with Antilli: sometimes when a model is open in the viewer and i change the rendering settings the model disappears and reloading the model or any other model wont fix it. After restarting Antilli it works normally again.
#51803
Antilli has been updated to address a couple of issues. Commit notes here: https://bitbucket.org/CarLuver69/driver ... 33817d8784

New binaries here: https://bitbucket.org/CarLuver69/driver ... ?at=master

If any new bugs show up, please let me know. Thanks for the support, everyone!
#51825
Well you are lucky guys that Antilli works for you.

I have tested it on windows xp and windows seven, and the tool appears for 2 seconds in the task manager and bam, it closes.

i have succesfully compiled Zartex Mission Editor and the tool runs fine.

I have tested the Net.Framework 4 and 4.5, same result.

I am trying to debug it.

So no Antilli for me lol :mrgreen:
#51830
Skylabh wrote:Well you are lucky guys that Antilli works for you.

I have tested it on windows xp and windows seven, and the tool appears for 2 seconds in the task manager and bam, it closes.
Honestly I have no idea why Antilli will not work for you. Very strange...
#51844
Skylabh wrote:Well guys, it sounds absurd, but it seems that the regional settings have an impact on the execution of the tool. After changing my settings from french to english, antilli works.
I'm really sorry about that. I'll see what I can do.
#51874
Skylabh wrote:The decimal symbol is the reason of the crash.
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I knew it! That's what happened with my .OBJ exporter, I needed to force the regional setting to "en-US" for periods to be used instead of decimals. I will most likely be rewriting (if not heavily optimizing) the code to ensure errors like these do not get overlooked. Thanks for confirming the issue!
#51888
Just informing you guys that the source code will not be updated for a little while. I am currently rewriting the GUI stuff into WPF (the one I released is a windows forms/WPF hybrid clusterf%$@). I think it looks pretty good so far:

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Shouldn't be too hard to implement the functionality of everything again - after all, the longest part is always the GUI stuff (Y)
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