- Sun Oct 23, 2016 11:39 pm
Hmm Mafia III. I have to say I was pretty underwhelmed by it. I played it on my PS4 and the much further I got in the game the more often it crashed. Until the end of the story it probably crashed about 30 times. That is a pretty high number and really annoying. The main problem of the game is that it has a really good story, but the devs were simply not able to integrate it meaningfully into the world of New Bordeaux.
After I played Mafia III I started to play Mafia I which I never played before. When you compare the mission design you see how much further the almost 15-year old title was compared to his 2nd successor. The capturing of territory in Mafia III is so damn repetitive that you could fall asleep. I don't get why they did not build missions around it, give tools to develop and manage your districts and why a game called Mafia is unable to have crew elements (in the sense of missions with your organization members) in its core gameplay.
While I did not see major glitches in the game I had huge lighting problems. That started with totally white screens that you could not see anything anymore and corrupted cut scenes because of the same lighting effects. On the technical side of things, the game felt totally unpolished. The AI is really bad and can easily be systematically disabled. The further you progress in the story the more unpolished the game felt. For example, in the first chapters my car (the one I drove to the mission) was always saved and parked at the scene. When I left after the cut scene or the mission continued I was able to enter my car again. Also, the car of the CIA agent was always parked in front of the Motel, but later on in the game you never see it again. These are not big things, but they show that things were not done as they were initially planned.
I could now go on with the Open-World that lacks so many things like saving cars, police interaction (there was supposed to be a racist element???), crew interaction, side activities and so on, but I would possibly never stop and it just makes me angry that it got released like that.
No, it is not a bad game by definition, but it is far away from a good one too. The thing that rescues it is its great story that sadly gets dragged down by its worse counterparts. Especially when you keep in mind that Take2 owns Rockstar Games the industry standard in open-world gaming, then I am really annoyed and do not understand why Mafia does not copy good elements from its mother company / gets advice from in-house Rockstar Games. I find it sad but it is what it is. Honestly if I had to be part of the dev team I would be even more pissed to tank my time into a game that could easily be so much better than what was delivered in the end. But as fans of the driver series hah we know too well what that feels like.