A place to talk about just how awesome PC / Mac games are and brag about your specs!
#44797
You know, when I was playing the first version in online unity player, I was still thinking that "it will be yet another amateur project which will fall in couple of weeks".

I was REALLY wrong. Looks very good.
As game developer I'm curious how do prefabs look like, if meshes are single meshes, or they has multiple submeshes, if origins of objects and scaling are good... I remember, that we had some troubles with importing .fbx-es to Unity from Blender... :)

Overall I'm really impressed and I wait for next progress. Good luck.
#44822
Clutch wrote:You know, when I was playing the first version in online unity player, I was still thinking that "it will be yet another amateur project which will fall in couple of weeks".

I was REALLY wrong. Looks very good.
As game developer I'm curious how do prefabs look like, if meshes are single meshes, or they has multiple submeshes, if origins of objects and scaling are good... I remember, that we had some troubles with importing .fbx-es to Unity from Blender... :)

Overall I'm really impressed and I wait for next progress. Good luck.
Thanks for the words!

New streets, props, textures! All from scratch by myself!

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#44867
Really nice buildings.
If you want, you can send me PM with specification of models of cars - extension, scale, elements, orientation, positions of pivots/dummies... I'd try to make at least one ride for keeping fit.
#44870
carking1996 wrote:They have no specific scale. I scale them via Unity. No dummies either.
Ok, but what is the extension you use? I worked on Unity with .fbx. And wheels... I understand that they are placed on their position in the model, as separate object? Body of the car is one object with interior?
#44871
Clutch wrote:
carking1996 wrote:They have no specific scale. I scale them via Unity. No dummies either.
Ok, but what is the extension you use? I worked on Unity with .fbx. And wheels... I understand that they are placed on their position in the model, as separate object? Body of the car is one object with interior?
Body of car is one object. Interior is other. Any extension that Unity can read is perfectly fine with me. Wheels are also separate models.
Crazy Copper Frenzy

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