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Re: Gearing Games : Reckless Driver

Posted: Sat Jul 16, 2011 10:34 pm
by T.K.
yay thank you

Re: Gearing Games : Reckless Driver

Posted: Fri Jul 22, 2011 4:03 am
by carking1996
Some teaser pics of the unfinished 96 Ford Probe. It, so far, has over 31,000 polygons. So, its up-to-date with current games. :)

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Re: Gearing Games : Reckless Driver

Posted: Fri Jul 22, 2011 11:35 am
by bb_42001
can you make the knight rider car KITT?

Re: Gearing Games : Reckless Driver

Posted: Fri Jul 22, 2011 6:01 pm
by max.thunder
AWESOME MAN!!!

Re: Gearing Games : Reckless Driver

Posted: Fri Jul 22, 2011 6:52 pm
by Olanov
Agreed with max.thunder. This. Is. AWESOME!

Re: Gearing Games : Reckless Driver

Posted: Wed Jul 27, 2011 10:42 pm
by Clutch
can you show me a wireframe of this ford?...

Re: Gearing Games : Reckless Driver

Posted: Thu Jul 28, 2011 12:09 am
by Skylabh
Carking, do you know that Unity has backface culling enabled by default ? Because on the pictures we can see through some parts of the car ( bumpers for example ).

Re: Gearing Games : Reckless Driver

Posted: Fri Aug 19, 2011 11:50 pm
by carking1996
imhotep405 wrote:Carking, do you know that Unity has backface culling enabled by default ? Because on the pictures we can see through some parts of the car ( bumpers for example ).
Backface culling, I turn it off. ;) Those faces are just the doorlines, they are 3d ya know. :)

Some news:

- I reprogrammed a lot of the car physics. Redid the wheel-collider settings. Car drifts a bit more, like the first version of the game. Also it being more stable at higher speeds. There is also a higher sense of speed. :)
- Expanding the city. Adding more roads, a better river, etc.
- An Elevation Train is coming! It has good progress so far.
- New car selection screen. Cars are now on a rotating turntable, which rotates when you press the left/right arrow to scroll through the cars.

Any more ideas are welcomed, guys. :)

Re: Gearing Games : Reckless Driver

Posted: Sat Aug 20, 2011 11:37 pm
by carking1996
Updates.

The elevation train system has been started. Still more to come with it. Need to lay down more rails, and steel fence so you don't fall off. :P And model a train. :)

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Hope you like. :)

Re: Gearing Games : Reckless Driver

Posted: Sun Aug 21, 2011 12:13 am
by RacingFreak
Looks quite strange, but good work :)

Re: Gearing Games : Reckless Driver

Posted: Sun Aug 21, 2011 12:26 am
by T.K.
I guess it hasn't been mentioned yet. I'm doing the soundtrack on this game since I have free time now.

Re: Gearing Games : Reckless Driver

Posted: Sun Aug 21, 2011 1:18 am
by carking1996
T.K. wrote:I guess it hasn't been mentioned yet. I'm doing the soundtrack on this game since I have free time now.
Yes. I forgot about that. Music if coming from TK and another guy I know. :) Thanks guys!

Re: Gearing Games : Reckless Driver

Posted: Sun Aug 21, 2011 2:23 am
by RacingFreak
T.K. Music + Game = Win.

Man that will be epic game :)

Re: Gearing Games : Reckless Driver

Posted: Sun Aug 21, 2011 2:31 am
by T.K.
No problem. Working on the theme.

Re: Gearing Games : Reckless Driver

Posted: Mon Aug 22, 2011 3:25 am
by Clutch
At now - I really like shaders on the car chassis.
All other things demand a lot of work.

Re: Gearing Games : Reckless Driver

Posted: Mon Aug 22, 2011 3:51 am
by 0takumetalhead
Looks amazing, knowing my laptop, it will lagg a lot though =w=

Re: Gearing Games : Reckless Driver

Posted: Sun Sep 18, 2011 9:37 am
by carking1996
Time for an update guys!

- Reprogrammed physics from scratch by me.
- More city done, more buildings, details, bump maps, etc.
- Completely redone menu system, which includes backgrounds and buttons.

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Re: Gearing Games : Reckless Driver

Posted: Sun Sep 18, 2011 4:13 pm
by RacingFreak
It's so awesome sauce.

Re: Gearing Games : Reckless Driver

Posted: Sun Sep 18, 2011 6:40 pm
by T.K.
Golly, I'm working slow. Only one new piece done. Working on another. When's the release anyway?

Re: Gearing Games : Reckless Driver

Posted: Sun Sep 18, 2011 9:02 pm
by carking1996
T.K. wrote:Golly, I'm working slow. Only one new piece done. Working on another. When's the release anyway?
lol. Release is planned for December 2012 or sometime in January 2013. These are still pending, though. And can change at any time. ;)

Re: Gearing Games : Reckless Driver

Posted: Sun Sep 18, 2011 9:10 pm
by Clutch
Looks nice. I don't like the textures, are so tiled... too much, it looks very boring. Textures on curves of pavements are terrible.
However rendering looks quite good. Are you working in Unity?

Menu is very... simple and oldschool.

Re: Gearing Games : Reckless Driver

Posted: Sun Sep 18, 2011 10:59 pm
by T.K.
Lordy, that's a while o_o Oh well, plenty more time. I'm actually working on one as we speak. Also, is it OK if I do redo the theme to more of a funk track? Otherwise, this is not going to match with the rest of the soundtrack at all.

Re: Gearing Games : Reckless Driver

Posted: Mon Sep 19, 2011 7:31 pm
by carking1996
Clutch: I know the uv mapping on the intersections is bad. I haven't gotten around to fixing them yet. ;) Yes, I am using Unity.

TK: Yes, that's fine.

Re: Gearing Games : Reckless Driver

Posted: Sun Sep 25, 2011 2:06 am
by carking1996
A WebPlayer is up! :D Test my reprogrammed physics!

Instructions are in the main menu. Read them! They will help you.

Click to play!

Loading times are a bit long(a few minutes), so, wait, lol.

Re: Gearing Games : Reckless Driver

Posted: Thu Jan 05, 2012 9:47 pm
by carking1996
New cars made! The name is the Karumaz 212F tuner-based car. It has a nice paintjob made by me and the design if 95% me, except the base car. But all the details like the lights and bodykit are designed by me and the kit is mercedes-inspired. :)

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This one is the Zapoz Ninja. It is far from complete. It is also a tuner-based vehicle!

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As you can see from the above images, the city is also being remodeled!

Re: Gearing Games : Reckless Driver

Posted: Tue Jan 10, 2012 10:08 pm
by carking1996
Bump?

Re: Gearing Games : Reckless Driver

Posted: Tue Jan 10, 2012 11:29 pm
by Skylabh
Carking1996, i have a question : did you planned to realize the whole city in one part (1 scene), or split it in several parts and load the different scenes by script ?

Re: Gearing Games : Reckless Driver

Posted: Wed Jan 11, 2012 10:09 am
by carking1996
imhotep405 wrote:Carking1996, i have a question : did you planned to realize the whole city in one part (1 scene), or split it in several parts and load the different scenes by script ?
1 scene with occlusion culling.

Re: Gearing Games : Reckless Driver

Posted: Wed Jan 11, 2012 10:13 am
by max.thunder
Car looks pretty good!, the paintjob reminds me of Brooklyn Punk (Driver Parallel Lines)
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Re: Gearing Games : Reckless Driver

Posted: Wed Jan 11, 2012 12:25 pm
by Skylabh
carking1996 wrote: 1 scene with occlusion culling.
Ok, it should do the trick for the city so :)