- Tue Dec 16, 2014 10:47 am
#56242
Alright guys, I know its been a long time since I've been around. Been slowly weening myself out of responsibility as the Siren Torturers Killing Floor Community head admin, and getting used to having a full time job and all that sh*t. Haven't been around here in forever, been meaning to get back on here but kept procrastinating. When PostalDude told me about Speedboat Paradise I flipped sh*t... literally. I flipped my bed upside down and threw my monitor out the window because I was so outraged by the stupidity of Ubishit (just kidding). Anyways that's what finally got me to stop procrastinating.
I had been contemplating abandoning this project for months, hell even back after I released the first pre-pre-alpha back in 2009. I hate big projects, always had. I get an idea and I jump in and try to execute it but then say to myself, "What in the f**k was I thinking?" For example, I began working on the biggest Killing Floor map ever. I got done 1/3 of it and said f**k it. It was a really neat idea, and my clan agreed, but I didn't feel like finishing it. Began working on a small UT2004 map I had an idea for.... didn't even finish the terrain.
So where am I going with all this off-topic sh*t? Well, I'm not going off-topic at all. If I am the only person doing any of the work on the game backend and missions itself, the world will end before I ever finish. Why? Read the paragraph above. Anyways, I don't want this project to die, and I know the frustration of watching the progress of a project I'm interested in die. I don't want to do that to anyone (if there is anyone).
I don't know if anyone is interested, and no it's not the depression in me or the fact I'm such a f***ing critic of myself. First off we have numerous 3D real Driver games, including one that specializes in Speedboats and one that is a f***ing coma simulator. Second, the modding progress of Driver 1 has been significantly advancing over the past few years. Now there's my game, which is 2D and is not official. However my motivation has been to save the storyline from San Franshitsco, second to create something we can all easily mod, something we can compete with, something that is equivalent or even better than the official Driver games. It is entirely possible, even though I have been using the dreaded Game Maker, which I this point I don't care what anyone thinks because believe it or not, Hotline Miami was a pretty f***ing spectacular game. There are no limits to Game Maker when it comes to 2D, it is a very capable engine. I just haven't had the patience to learn all the real coding sh*t. I'm a horrible programmer, damn near failed C++ in high school. It's not something I have any patience for... especially when looking for that missing semicolon in a f***ing 3000 line project.....
Anyways, so what now? There's numerous options:
So what do you guys think? I need some input.
I had been contemplating abandoning this project for months, hell even back after I released the first pre-pre-alpha back in 2009. I hate big projects, always had. I get an idea and I jump in and try to execute it but then say to myself, "What in the f**k was I thinking?" For example, I began working on the biggest Killing Floor map ever. I got done 1/3 of it and said f**k it. It was a really neat idea, and my clan agreed, but I didn't feel like finishing it. Began working on a small UT2004 map I had an idea for.... didn't even finish the terrain.
So where am I going with all this off-topic sh*t? Well, I'm not going off-topic at all. If I am the only person doing any of the work on the game backend and missions itself, the world will end before I ever finish. Why? Read the paragraph above. Anyways, I don't want this project to die, and I know the frustration of watching the progress of a project I'm interested in die. I don't want to do that to anyone (if there is anyone).
I don't know if anyone is interested, and no it's not the depression in me or the fact I'm such a f***ing critic of myself. First off we have numerous 3D real Driver games, including one that specializes in Speedboats and one that is a f***ing coma simulator. Second, the modding progress of Driver 1 has been significantly advancing over the past few years. Now there's my game, which is 2D and is not official. However my motivation has been to save the storyline from San Franshitsco, second to create something we can all easily mod, something we can compete with, something that is equivalent or even better than the official Driver games. It is entirely possible, even though I have been using the dreaded Game Maker, which I this point I don't care what anyone thinks because believe it or not, Hotline Miami was a pretty f***ing spectacular game. There are no limits to Game Maker when it comes to 2D, it is a very capable engine. I just haven't had the patience to learn all the real coding sh*t. I'm a horrible programmer, damn near failed C++ in high school. It's not something I have any patience for... especially when looking for that missing semicolon in a f***ing 3000 line project.....
Anyways, so what now? There's numerous options:
- Wait for me to finish it, maybe coming back to it once or twice a year after 3 days of work.
- Kill off the project.
- Send the idea over to Ubishit and wait watching our inbox until we realized they probably deleted the email cause they wouldn't even give a sh*t if two mice grew wings and shat on their monitors because they are too busy making arcadey driving games that get sh*t performance on PC in the first place and are created to compete with Need for sh*t
- Open the project up to the DM community, make it a community collaboration to actually get it done.
So what do you guys think? I need some input.
Formerly known as chrisl121212...
Car Enthusiast. Fan of JDM, Muscle, and anything fast. Hobbyist Photographer.
Any posts on here were likely from when I was... young.
Car Enthusiast. Fan of JDM, Muscle, and anything fast. Hobbyist Photographer.
Any posts on here were likely from when I was... young.