- Wed Aug 10, 2016 11:37 pm
#60105
The Guardian made a write up about Reflection's past and present just today:
https://www.theguardian.com/technology/ ... ey-used-to
Pauline Jacquey, Reflection's managing director, said that they would like never do a 3 year project like DSF again. She also said that while the game was somewhat successful it still undersold the expectations.
"Jacquey acknowledges it is unhealthy for a developer to feel its future depends on a single three-year project, like 2011’s Driver: San Francisco: “Driver: San Francisco was not the commercial success we wanted it to be – it was a success, but not enough to cover the spending on it. It led the team to feel a bit that if it failed, it was a big catastrophe, and I worked really, really hard to make them understand that it’s OK to fail."
https://www.theguardian.com/technology/ ... ey-used-to
Pauline Jacquey, Reflection's managing director, said that they would like never do a 3 year project like DSF again. She also said that while the game was somewhat successful it still undersold the expectations.
"Jacquey acknowledges it is unhealthy for a developer to feel its future depends on a single three-year project, like 2011’s Driver: San Francisco: “Driver: San Francisco was not the commercial success we wanted it to be – it was a success, but not enough to cover the spending on it. It led the team to feel a bit that if it failed, it was a big catastrophe, and I worked really, really hard to make them understand that it’s OK to fail."