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Driver Madness is the world's largest fan-site for the game series Driver, created by Reflections. Come and join us if you would like to talk about the game series, or any game, or even if you just want to chat!
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Coyote wrote:That's the fun thing, I never insulted any of you. But you insulted me. "Hater" was obviously just a joke, I think the smilie gives that awayThat's cleared up then. You don't ask you never find out.
Olanov wrote:Coyote wrote:That's the fun thing, I never insulted any of you. But you insulted me. "Hater" was obviously just a joke, I think the smilie gives that awayThat's cleared up then. You don't ask you never find out.
I guess it could be used as a live camera or such, as long as the shift interface could be got rid of.
PostalDude wrote:>Dodge Monaco Copcar as your avatar...with you driving it.Don't even try to start any sh*t. He can't tell us how to get it because he's on the MAC version, apparently the LUA files are uncompressed on that platform. We're screwed unless somebody can decompress LUA files and then reimport into them, but without someone who can dedicate the time and effort, we're screwed.
You're not gonna tell us how to get it, are you.
CarLuver69 wrote:Oh f**k, seriously? sh*t, disregard my last statement.PostalDude wrote:>Dodge Monaco Copcar as your avatar...with you driving it.Don't even try to start any sh*t. He can't tell us how to get it because he's on the MAC version, apparently the LUA files are uncompressed on that platform. We're screwed unless somebody can decompress LUA files and then reimport into them, but without someone who can dedicate the time and effort, we're screwed.
You're not gonna tell us how to get it, are you.
PostalDude wrote:It's Mafia II all over again!CarLuver69 wrote:Oh f**k, seriously? sh*t, disregard my last statement.PostalDude wrote:>Dodge Monaco Copcar as your avatar...with you driving it.Don't even try to start any sh*t. He can't tell us how to get it because he's on the MAC version, apparently the LUA files are uncompressed on that platform. We're screwed unless somebody can decompress LUA files and then reimport into them, but without someone who can dedicate the time and effort, we're screwed.
You're not gonna tell us how to get it, are you.
Coyote wrote:Yes this is the Dodge Monaco!Can you see if the ASYM Taxi still exists?
PostalDude wrote:This is sooo strange. I only see files for the Taxi and the Civilian edition, yet the Taxi isn't there but the cop car does appear in some cutscenes. So I'm not sure, maybe there's mistake. I should check this out more closely…Coyote wrote:Yes this is the Dodge Monaco!Can you see if the ASYM Taxi still exists?
Coyote wrote:Exactly-the mission was changed, in the beta the bomb was meant to blow up, probably. So wait-the taxi is still there?PostalDude wrote:This is sooo strange. I only see files for the Taxi and the Civilian edition, yet the Taxi isn't there but the cop car does appear in some cutscenes. So I'm not sure, maybe there's mistake. I should check this out more closely…Coyote wrote:Yes this is the Dodge Monaco!Can you see if the ASYM Taxi still exists?
I think the Taxi was meant to blow up at some point, and I also think it was meant to appear in the bonus challenge "Taxi". It has only 3 cars in total (Crown Vic, Impala, Gran Caravan) but all races usually have 4 cars.
Also the second time when we see the police version is when you get to that underground place to defuse the bomb. The Asym is just standing there, but why? It's a car meant to blow up, yet the bomb doens't blow up in the scene. I think the whole plot was changed at this point (Ok, I think the mission was changed).
Coyote wrote:I will, I already did some traffic mods (check my videos)!Ya know-I kinda thought the traffic was set up like that.
I know that cars are located in "packs" and that the game loads these packs, but I have no idea how you can edit these packs, and make only one pack which contains all cars.
Next thing I will do is make the cops chase you when you drive too fast. I found an interesting script. Basically it defines that cops will chase you when a certain command is executed. For example when you pass a specific place. Or, as seen in the Cannonball challenge, when you or another driver passes a certain checkpoint. I think at the 3rd checkoint or so (in a corner) the cops start chasing you, no matter where you are located.
It must be something like if location = checkpoint X, then cops = active or something of this kind.
We could do something like if speed = X, then cops = active
I have no idea how to set this up if you break something, like if you crash a car or an object or try to run over peds as I have no idea what the scripts for these are / what the commands are.
Coyote wrote:Well we know that it is in packs, I think Reflections themselve told us thatReflections said something different, matter of fact. They said each vehicle category(Sedan, SUV, sports car, industrial vehicle) has a slot, and that slot has all the vehicles for that category in it, and it cycles through it.
Those packs are there for each chapter. The thing is, after you've finished the game, there's meant to be a new pack everytime you leave the garage or go to the main menu. But this doesn't happen!!!! It's a damn bug!!!
CarLuver69 wrote:Speaking of the ASYM Taxi...It's easy as hell to get textures out of Reflection's CHNK file format. All textures are DDS and are easily extractable - they're uncompressed. The SL Converter works by taking random stabs in the dark and finding DDS file headers and stuff. But that's besides the point, I just rip the DDS files using a hex editor.God damn AL-MIGHT-AYYYYY!
Look at the details on these textures...
*awesome textures*]
https://youtu.be/_2yMdyltjIw Lucas in Nice takes […]